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/**
* @file dampe.c
* @ingroup NPCs
*
* @brief Dampe NPC
*/
#include "entity.h"
#include "flags.h"
#include "item.h"
#include "map.h"
#include "message.h"
#include "npc.h"
#include "player.h"
#include "room.h"
#include "tiles.h"
#include "script.h"
#include "physics.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 fusionOffer;
} DampeEntity;
void Dampe(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.draw = 1;
SetEntityPriority(this, PRIO_MESSAGE);
InitScriptForNPC(this);
return;
case 1:
if (this->interactType == INTERACTION_FUSE) {
this->action = 2;
this->interactType = INTERACTION_NONE;
InitAnimationForceUpdate(
this, GetAnimationStateForDirection4(GetFacingDirection(this, &gPlayerEntity.base)) + 4);
InitializeNPCFusion(this);
} else {
ExecuteScriptAndHandleAnimation(this, NULL);
}
return;
case 2:
UpdateAnimationSingleFrame(this);
if (UpdateFuseInteraction(this)) {
this->action = 1;
}
}
}
void Dampe_MakeInteractable(DampeEntity* this) {
this->fusionOffer = GetFusionToOffer(super);
AddInteractableWhenBigFuser(super, this->fusionOffer);
}
void Dampe_Fusion(Entity* this) {
if (this->action == 0) {
this->action++;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 2);
} else {
UpdateAnimationSingleFrame(this);
}
}
void sub_0806BE84(Entity* this, ScriptExecutionContext* context) {
static const u16 messageIndices[] = {
TEXT_INDEX(TEXT_DAMPE, 0x1),
TEXT_INDEX(TEXT_DAMPE, 0x8),
TEXT_INDEX(TEXT_DAMPE, 0x4),
};
u32 msgIndex;
context->condition = 0;
msgIndex = 1;
if (!CheckLocalFlag(DANPEI_TALK1ST)) {
msgIndex = 0;
SetLocalFlag(DANPEI_TALK1ST);
context->condition = 1;
}
// Graveyard key
if (GetInventoryValue(ITEM_QST_GRAVEYARD_KEY) >= 2) {
msgIndex = 2;
}
MessageNoOverlap(messageIndices[msgIndex], this);
}
void sub_0806BEC8(Entity* this, ScriptExecutionContext* context) {
static const u16 messageIndices[] = {
TEXT_INDEX(TEXT_DAMPE, 0x2),
TEXT_INDEX(TEXT_DAMPE, 0x3),
TEXT_INDEX(TEXT_DAMPE, 0x4),
};
u32 hasGraveyardKey;
u32 msgIndex;
msgIndex = 0;
context->condition = 0;
hasGraveyardKey = GetInventoryValue(ITEM_QST_GRAVEYARD_KEY);
if (hasGraveyardKey == 1) {
msgIndex = 1;
context->condition = 1;
} else if (hasGraveyardKey >= 2) {
msgIndex = 2;
}
MessageNoOverlap(messageIndices[msgIndex], this);
}
void sub_0806BEFC(void) {
SetTileType(TILE_TYPE_382, TILE_POS(14, 22), LAYER_BOTTOM);
SetTileType(TILE_TYPE_383, TILE_POS(15, 22), LAYER_BOTTOM);
SetTileType(TILE_TYPE_384, TILE_POS(14, 23), LAYER_BOTTOM);
SetTileType(TILE_TYPE_385, TILE_POS(15, 23), LAYER_BOTTOM);
}
void sub_0806BF44(Entity* this, ScriptExecutionContext* context) {
context->condition = 0;
if (((this->x.HALF.HI - gRoomControls.scroll_x) + 0x10U < 0x110) &&
((this->y.HALF.HI - gRoomControls.scroll_y) + 0x18U < 0xD0)) {
context->condition = 1;
}
}
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