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/**
* @file drLeft.c
* @ingroup NPCs
*
* @brief Dr Left NPC
*/
#include "physics.h"
#include "item.h"
#include "message.h"
#include "npc.h"
#include "flags.h"
#include "save.h"
#include "script.h"
#include "asm.h"
void sub_0806BFD8(Entity* this);
void DrLeft(Entity* this) {
if (this->type == 0) {
if (this->action == 0) {
this->action++;
SetEntityPriority(this, PRIO_MESSAGE);
InitScriptForNPC(this);
}
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
GetNextFrame(this);
sub_0806BFD8(this);
} else {
if (this->action == 0) {
this->action++;
this->frameIndex = 0;
SortEntityBelow(this, this);
}
}
}
void sub_0806BFD8(Entity* this) {
switch (this->frameSpriteSettings & 3) {
case 1:
InitializeAnimation(this, (Random() & 3) + 0xc);
break;
case 2:
InitializeAnimation(this, 0);
break;
}
}
void sub_0806C00C(Entity* this, ScriptExecutionContext* context) {
if ((this->frame & ANIM_DONE) != 0) {
context->condition = 1;
} else {
context->condition = 0;
}
}
void sub_0806C028(Entity* this, ScriptExecutionContext* context) {
InitializeAnimation(this, context->intVariable + this->animationState / 2);
}
void sub_0806C038(Entity* this) {
static const u16 messageIndices[] = {
TEXT_INDEX(TEXT_DR_LEFT, 0x7), TEXT_INDEX(TEXT_DR_LEFT, 0x8), TEXT_INDEX(TEXT_DR_LEFT, 0x9),
TEXT_INDEX(TEXT_DR_LEFT, 0xa), TEXT_INDEX(TEXT_DR_LEFT, 0xa), TEXT_INDEX(TEXT_DR_LEFT, 0x5),
TEXT_INDEX(TEXT_DR_LEFT, 0x6), TEXT_INDEX(TEXT_DR_LEFT, 0xf),
};
s32 index;
index = gSave.global_progress - 5;
if (index != 0) {
index = 0;
}
if (GetInventoryValue(ITEM_FLIPPERS) == 0) {
if (GetInventoryValue(ITEM_QST_BOOK2) == 0) {
index = 6;
if (CheckLocalFlag(LEFT_TALK) == 0) {
index = 5;
SetLocalFlag(LEFT_TALK);
}
} else {
index = 7;
if (GetInventoryValue(ITEM_QST_BOOK2) > 1) {
index = 0;
}
}
}
MessageNoOverlap(messageIndices[index], this);
}
void sub_0806C09C(Entity* this) {
static const Rect gUnk_081133B4 = { 0, 6, 8, 12 };
SetInteractableObjectCollision(this, 1, 0, &gUnk_081133B4);
}
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