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/**
* @file fusionMenuNPC.c
* @ingroup NPCs
*
* @brief Fusion Menu NPC
*
* Representation for the NPCs in the fusion menu.
*/
#include "entity.h"
#include "npc.h"
void FusionMenuNPC(Entity* this) {
if (gNPCFunctions[this->subtimer][2] != NULL) {
gNPCFunctions[this->subtimer][2](this);
} else {
DeleteThisEntity();
}
}
void FusionMenuNPC_Head(Entity* this) {
if (gNPCFunctions[this->subtimer][1] != NULL) {
gNPCFunctions[this->subtimer][1](this);
}
}
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