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/**
* @file hurdyGurdyMan.c
* @ingroup NPCs
*
* @brief Hurdy Gurdy Man NPC
*/
#include "entity.h"
#include "message.h"
#include "npc.h"
#include "save.h"
#include "script.h"
#include "common.h"
#include "asm.h"
#include "physics.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 fusionOffer;
/*0x69*/ u8 unk_69;
} HurdyGurdyManEntity;
static const SpriteLoadData gUnk_081144F0[] = { { 0x163, 0x59, 0x4 }, { 0x4163, 0x59, 0x4 }, { 0, 0, 0 } };
extern u16* gUnk_08001A7C[];
void HurdyGurdyMan(HurdyGurdyManEntity* this) {
u32 index;
u16* pointerToArray;
switch (super->action) {
case 0:
if (LoadExtraSpriteData(super, gUnk_081144F0)) {
super->action = 1;
this->unk_69 = 0;
SetEntityPriority(super, PRIO_MESSAGE);
InitScriptForNPC(super);
}
break;
case 1:
if (super->interactType == INTERACTION_FUSE) {
super->action = 2;
super->interactType = INTERACTION_NONE;
this->unk_69 = super->animIndex;
InitializeAnimation(super,
GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity.base)));
index = GetFuserId(super);
pointerToArray = gUnk_08001A7C[index];
if (this->fusionOffer == 0x32) {
pointerToArray = pointerToArray + 3;
}
InitializeFuseInfo(super, *pointerToArray, pointerToArray[1], (u32)pointerToArray[2]);
gPlayerState.controlMode = CONTROL_DISABLED;
} else {
ExecuteScriptAndHandleAnimation(super, NULL);
}
break;
case 2:
if ((UpdateFuseInteraction(super) != 0)) {
super->action = 1;
InitializeAnimation(super, this->unk_69);
}
break;
}
}
void HurdyGurdyMan_Head(Entity* this) {
SetExtraSpriteFrame(this, 0, (this->frame & ~ANIM_DONE) + 8);
SetExtraSpriteFrame(this, 1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
void sub_0806E418(Entity* this) {
static const Dialog dialogs[] = {
{ 0x59,
DIALOG_LOCAL_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_CAFE, 0x52), TEXT_INDEX(TEXT_CAFE, 0x51) } },
{ 0x59,
DIALOG_LOCAL_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_CAFE, 0x52), TEXT_INDEX(TEXT_CAFE, 0x51) } },
{ 0x59,
DIALOG_LOCAL_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_CAFE, 0x54), TEXT_INDEX(TEXT_CAFE, 0x53) } },
{ 0x59,
DIALOG_LOCAL_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_CAFE, 0x56), TEXT_INDEX(TEXT_CAFE, 0x55) } },
{ 0x59,
DIALOG_LOCAL_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_CAFE, 0x58), TEXT_INDEX(TEXT_CAFE, 0x57) } },
{ 0x59,
DIALOG_LOCAL_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_CAFE, 0x5a), TEXT_INDEX(TEXT_CAFE, 0x59) } },
{ 0x59,
DIALOG_LOCAL_FLAG,
DIALOG_TOGGLE_FLAG,
1,
{ TEXT_INDEX(TEXT_CAFE, 0x5c), TEXT_INDEX(TEXT_CAFE, 0x5b) } },
{ 0x59, DIALOG_LOCAL_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_CAFE, 0x5e), TEXT_INDEX(TEXT_CAFE, 0x5d) } }
};
s32 tmp = gSave.global_progress - 2;
if (tmp < 0) {
tmp = 0;
}
ShowNPCDialogue(this, &dialogs[tmp]);
}
void HurdyGurdyMan_MakeInteractable(HurdyGurdyManEntity* this) {
this->fusionOffer = GetFusionToOffer(super);
AddInteractableWhenBigFuser(super, this->fusionOffer);
}
void HurdyGurdyMan_Fusion(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, gUnk_081144F0)) {
this->action++;
this->spriteSettings.draw = 1;
SetEntityPriority(this, PRIO_MESSAGE);
InitializeAnimation(this, 10);
}
} else {
GetNextFrame(this);
}
}
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