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|
/**
* @file kid.c
* @ingroup NPCs
*
* @brief Kid NPC
*/
#include "message.h"
#include "npc.h"
#include "tiles.h"
#include "save.h"
#include "common.h"
#include "asm.h"
#include "script.h"
#include "manager.h"
#include "structures.h"
#include "physics.h"
#include "map.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68;
/*0x69*/ u8 unk_69;
/*0x6a*/ u8 fusionOffer;
/*0x6b*/ u8 unk_6b;
/*0x6c*/ u16 unk_6c;
/*0x6e*/ u16 unk_6e;
/*0x70*/ u8 unused1[16];
/*0x80*/ u16 unk_80;
/*0x82*/ u8 unused2[2];
/*0x84*/ ScriptExecutionContext* context;
} KidEntity;
const SpriteLoadData gUnk_0810BD7C[] = {
{ 58, 59, 4 },
{ 10298, 59, 4 },
{ 12288, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData gUnk_0810BD8C[] = {
{ 58, 59, 4 },
{ 8250, 59, 4 },
{ 10241, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData gUnk_0810BD9C[] = {
{ 16385, 59, 4 },
{ 58, 59, 4 },
{ 8250, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData gUnk_0810BDAC[] = {
{ 58, 59, 4 },
{ 6202, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData gUnk_0810BDB8[] = {
{ 58, 59, 4 },
{ 6202, 59, 4 },
{ 0, 0, 0 },
};
const SpriteLoadData* const gUnk_0810BDC4[] = {
gUnk_0810BD7C, gUnk_0810BD7C, gUnk_0810BD7C, gUnk_0810BD7C, gUnk_0810BD8C,
gUnk_0810BD8C, gUnk_0810BD9C, gUnk_0810BDAC, gUnk_0810BDB8,
};
const u16 gUnk_0810BDE8[][2] = { {
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
},
{
TEXT_INDEX(TEXT_EMPTY, 0x1),
TEXT_INDEX(TEXT_EMPTY, 0x1),
} };
void sub_080620F4(KidEntity*);
void sub_08062130(KidEntity*);
void sub_08062194(KidEntity*);
void (*const gUnk_0810BE0C[])(KidEntity*) = { sub_080620F4, sub_08062130, sub_08062194 };
extern s32 sub_080041E8(s32 x1, s32 y1, s32 x2, s32 y2);
const Dialog gUnk_0810BE10[] = {
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_FESTIVAL, 0xf) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x7) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1d) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1d) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x4) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xb) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xb) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x5) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xc) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0xc) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SCHOOL, 0x8) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2e) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2e) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_FESTIVAL, 0xe) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2d) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN8, 0x2d) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x36) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SIMON, 0x13) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_SIMON, 0x13) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_FESTIVAL, 0x14) } },
{ 9, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x31), TEXT_INDEX(TEXT_TOWN, 0x30) } },
{ 9, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x31), TEXT_INDEX(TEXT_TOWN, 0x30) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x10) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN3, 0x35) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x16) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x16) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1e) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x1e) } },
{ 0, 0, DIALOG_CHECK_FLAG, 1, { TEXT_INDEX(TEXT_FESTIVAL, 0x20), TEXT_INDEX(TEXT_FESTIVAL, 0x13) } },
#if defined(USA) || defined(DEMO_USA)
{ 212, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
{ 212, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
#else
{ 209, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
{ 209, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2a), TEXT_INDEX(TEXT_TOWN, 0x29) } },
#endif
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x11) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN3, 0x33) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x17) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x17) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x20) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x20) } },
{ 0, 0, DIALOG_CHECK_FLAG, 1, { TEXT_INDEX(TEXT_FESTIVAL, 0x21), TEXT_INDEX(TEXT_FESTIVAL, 0x1e) } },
#if defined(USA) || defined(DEMO_USA)
{ 213, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
{ 213, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
#else
{ 210, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
{ 210, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x2c), TEXT_INDEX(TEXT_TOWN, 0x2b) } },
#endif
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x12) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN3, 0x34) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN4, 0x18) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_TOWN5, 0x18) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x21) } },
{ 0, 0, DIALOG_NORMAL, 1, { 0, TEXT_INDEX(TEXT_HAPPY_HEARTH, 0x21) } },
};
const FrameStruct gUnk_0810C0A0[] = {
{ 25, 0 }, { 128, 15 }, { 37, 0 }, { 128, 15 }, { 46, 0 }, { 128, 15 },
{ 55, 0 }, { 128, 15 }, { 64, 15 }, { 128, 15 }, { 72, 15 }, { 128, 15 },
{ 120, 83 }, { 128, 15 }, { 131, 102 }, { 128, 15 }, { 139, 111 }, { 128, 15 },
};
void sub_080621AC(KidEntity* this);
void sub_080622F4(KidEntity* this);
void sub_0806265C(KidEntity* this, ScriptExecutionContext* context);
void sub_0806252C(KidEntity* this);
typedef union {
struct {
u16 x;
u16 y;
s16 z;
u8 framestate;
u8 animationState : 6;
u8 collisionLayer : 2;
} FIELDS;
u64 DWORD;
} KidHeapItem;
#define KID_HEAP_COUNT 0x14
typedef KidHeapItem KidHeap[KID_HEAP_COUNT];
#define KID_HEAP ((KidHeapItem*)super->myHeap)
void Kid(KidEntity* this) {
if ((super->flags & ENT_SCRIPTED) != 0) {
sub_080621AC(this);
} else {
gUnk_0810BE0C[super->action](this);
}
}
void sub_080620F4(KidEntity* this) {
if (LoadExtraSpriteData(super, gUnk_0810BDC4[super->type])) {
super->animationState = 4;
this->unk_68 = 0;
super->action = 1;
InitAnimationForceUpdate(super, 2);
AddInteractableWhenBigObject(super);
}
}
void sub_08062130(KidEntity* this) {
if (super->interactType != INTERACTION_NONE) {
super->action = 2;
InitAnimationForceUpdate(super, GetAnimationState(super));
}
if (super->subtimer++ >= 0x79) {
super->subtimer = 0;
super->timer = (super->timer + 1) & 7;
if (super->type == 6) {
super->timer = super->timer + 16;
}
InitAnimationForceUpdate(super, super->timer);
} else {
UpdateAnimationSingleFrame(super);
}
sub_0806ED78(super);
}
void sub_08062194(KidEntity* this) {
MessageFromTarget(0);
super->action = 1;
super->interactType = INTERACTION_NONE;
}
void sub_080621AC(KidEntity* this) {
u32 tmp;
switch (super->action) {
case 0:
if (LoadExtraSpriteData(super, gUnk_0810BDC4[super->type])) {
super->action = 1;
super->animationState = super->timer;
super->timer = 0;
this->unk_68 = 0;
this->unk_69 = 0;
this->unk_6b = 0xff;
tmp = sub_0805ACC0(super);
if (tmp == 0) {
this->unk_6c = super->x.HALF.HI;
this->unk_6e = super->y.HALF.HI;
} else {
this->unk_6c = tmp >> 0x10;
this->unk_6e = tmp;
}
InitScriptForNPC(super);
}
break;
case 1:
if (super->interactType == INTERACTION_FUSE) {
super->action = 3;
super->interactType = INTERACTION_NONE;
InitializeNPCFusion(super);
} else {
if ((s8)this->unk_68 != 0) {
if (super->interactType != INTERACTION_NONE) {
super->action = 2;
super->interactType = INTERACTION_NONE;
} else {
sub_080622F4(this);
return;
}
} else {
ExecuteScriptAndHandleAnimation(super, NULL);
if (super->interactType != INTERACTION_NONE) {
super->action = 2;
super->interactType = INTERACTION_NONE;
} else {
return;
}
}
sub_0806265C(this, this->context);
tmp = super->animIndex;
}
this->unk_6b = super->animIndex;
if (super->animIndex < 8) {
InitializeAnimation(super,
(super->animIndex & 0xfffffffc) +
GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity.base)));
}
break;
case 2:
GetNextFrame(super);
if ((gMessage.state & MESSAGE_ACTIVE) == 0) {
super->action = 1;
}
break;
case 3:
if (UpdateFuseInteraction(super) != 0) {
super->action = 1;
}
break;
default:
break;
}
}
#define KID_HEAP_SHIFT_RIGHT \
heapPtr = KID_HEAP; \
heapPtr += (KID_HEAP_COUNT - 2); \
for (i = 0; i < (KID_HEAP_COUNT - 1); i++) { \
heapPtr[1] = heapPtr[0]; \
heapPtr--; \
}
void sub_080622F4(KidEntity* this) {
s32 dx;
s32 dy;
s32 dist;
s32 i;
u32 animIndex; // used as 2nd param of InitAnimationForceUpdate
u32 animIndexTmp;
KidHeapItem* heapPtr;
KidHeapItem item;
// Prepended heap item is initialized from player's current state.
item.FIELDS.x = gPlayerEntity.base.x.HALF_U.HI;
item.FIELDS.y = gPlayerEntity.base.y.HALF_U.HI;
item.FIELDS.z = gPlayerEntity.base.z.HALF_U.HI;
item.FIELDS.framestate = gPlayerState.framestate;
item.FIELDS.animationState = gPlayerEntity.base.animationState;
item.FIELDS.collisionLayer = gPlayerEntity.base.collisionLayer;
heapPtr = super->myHeap;
if (heapPtr->FIELDS.framestate == 0x16 && item.FIELDS.framestate != 0x16) {
dx = super->x.HALF.HI - gPlayerEntity.base.x.HALF.HI;
dy = super->y.HALF.HI - gPlayerEntity.base.y.HALF.HI;
if (dx < 0)
dx = -dx;
if (dy < 0)
dy = -dy;
if (dx > 120 || dy > 80) {
this->unk_68 = 0;
return;
}
sub_0806252C(this);
}
animIndex = 0;
if (item.DWORD != heapPtr->DWORD) {
KID_HEAP_SHIFT_RIGHT;
heapPtr = KID_HEAP;
heapPtr[0] = item;
animIndex = 0x4;
if ((s8)this->unk_69 > 0) {
this->unk_69 = this->unk_69 - 1;
}
} else {
heapPtr += KID_HEAP_COUNT - 1;
if (heapPtr->FIELDS.z < 0) {
KID_HEAP_SHIFT_RIGHT;
animIndex = 0x4;
} else {
dist = sub_080041E8(gPlayerEntity.base.x.HALF.HI, gPlayerEntity.base.y.HALF.HI, (u16)heapPtr->FIELDS.x,
(u16)heapPtr->FIELDS.y);
dist = ((u32)dist) >> 0x4;
if (dist > 0x18) {
KID_HEAP_SHIFT_RIGHT;
animIndex = 0x4;
}
}
}
heapPtr = KID_HEAP;
heapPtr += +KID_HEAP_COUNT - 1;
super->x.HALF.HI = heapPtr->FIELDS.x;
super->y.HALF.HI = heapPtr->FIELDS.y;
super->z.HALF.HI = heapPtr->FIELDS.z;
super->animationState = heapPtr->FIELDS.animationState;
super->collisionLayer = heapPtr->FIELDS.collisionLayer;
if (((s8)this->unk_69) > 0) {
this->unk_69 = this->unk_69 - 1;
}
animIndexTmp = animIndex;
animIndex += super->animationState >> 1;
if (super->type == OBJECT) {
animIndex += 0x10;
}
if (!(animIndex == super->animIndex || (animIndexTmp == 0 && ((s8)this->unk_69) > 0))) {
InitAnimationForceUpdate(super, animIndex);
this->unk_69 = 0x1e;
} else {
UpdateAnimationSingleFrame(super);
}
sub_0800451C(super);
return;
}
void sub_08062500(KidEntity* this) {
super->myHeap = zMalloc(sizeof(KidHeap));
if (super->myHeap != NULL) {
this->unk_68 = 1;
RemoveInteractableObject(super);
super->hitbox = NULL;
sub_0806252C(this);
}
}
void sub_0806252C(KidEntity* this) {
s32 dx, dy;
s32 i;
KidHeapItem *heapPtr, item;
// Copy from the player's position/state.
item.FIELDS.x = gPlayerEntity.base.x.HALF_U.HI;
item.FIELDS.y = gPlayerEntity.base.y.HALF_U.HI;
item.FIELDS.z = gPlayerEntity.base.z.HALF_U.HI;
item.FIELDS.framestate = gPlayerState.framestate;
item.FIELDS.animationState = gPlayerEntity.base.animationState;
item.FIELDS.collisionLayer = gPlayerEntity.base.collisionLayer;
// Compute the distance between the kid and the player.
dx = gPlayerEntity.base.x.HALF.HI - super->x.HALF.HI;
dy = gPlayerEntity.base.y.HALF.HI - super->y.HALF.HI;
// Divide it into KID_HEAP_COUNT increments.
dx = FixedDiv(dx, KID_HEAP_COUNT);
dy = FixedDiv(dy, KID_HEAP_COUNT);
heapPtr = KID_HEAP;
for (i = 0; i < KID_HEAP_COUNT; i++) {
heapPtr->FIELDS.x = item.FIELDS.x - ((i * dx) >> 8);
heapPtr->FIELDS.y = item.FIELDS.y - ((i * dy) >> 8);
heapPtr->FIELDS.z = item.FIELDS.z;
heapPtr->FIELDS.framestate = item.FIELDS.framestate;
heapPtr->FIELDS.animationState = super->animationState;
heapPtr->FIELDS.collisionLayer = super->collisionLayer;
heapPtr++;
}
}
void sub_08062634(Entity* this) {
u32 a = this->type2;
u32 b = (Random() & 1);
MessageNoOverlap(gUnk_0810BDE8[a][b], this);
}
void sub_0806265C(KidEntity* this, ScriptExecutionContext* context) {
if (gSave.global_progress == 0) {
MessageNoOverlap(0, super);
} else {
const Dialog* pDialog = &gUnk_0810BE10[super->type * 9 - 1];
pDialog += gSave.global_progress;
ShowNPCDialogue(super, pDialog);
}
}
void sub_08062698(Entity* this) {
this->speed = (Random() & 0x3f) + 0xc0;
}
void sub_080626AC(Entity* this) {
this->timer = (Random() & 0x1f) + 64;
}
void sub_080626C0(Entity* this, ScriptExecutionContext* context) {
context->condition = 0;
if ((this->timer != 0) && (--this->timer == 0)) {
context->condition = 1;
}
}
void sub_080626E0(Entity* this, ScriptExecutionContext* context) {
// TODO second parameter might be anything as this function does not seem to be called?
s16 sVar1;
s32 uVar4;
if (context->unk_18 == 0) {
context->unk_18++;
context->unk_19 = 10;
context->postScriptActions |= 2;
sVar1 = *(s16*)&context->intVariable;
context->x.HALF.HI = gRoomControls.origin_x + *((u16*)&context->intVariable + 1);
context->y.HALF.HI = gRoomControls.origin_y + sVar1;
}
if (--context->unk_19 == 0) {
context->unk_19 = 10;
uVar4 =
CalculateDirectionFromOffsets(context->x.HALF.HI - this->x.HALF.HI, context->y.HALF.HI - this->y.HALF.HI);
this->direction = (u8)uVar4;
uVar4 = Random();
this->direction = (this->direction + uVar4 % 0xb) - 5;
}
LinearMoveAngle(this, (s32)this->speed, (u32)this->direction);
if ((u32)((this->x.HALF.HI - context->x.HALF.HI) * 0x100 + ((s32)((u32)(u16)this->speed << 0x10) >> 0x11)) <=
(u32)(s32)this->speed) {
this->x.HALF.HI = context->x.HALF.HI;
} else {
gActiveScriptInfo.commandSize = 0;
}
}
void sub_08062788(Entity* this, ScriptExecutionContext* context) {
SetTile(SPECIAL_TILE_114, TILE_POS(11, 24), LAYER_BOTTOM);
SetTile(SPECIAL_TILE_114, TILE_POS(12, 24), LAYER_BOTTOM);
SetTile(SPECIAL_TILE_114, TILE_POS(13, 24), LAYER_BOTTOM);
SetTile(SPECIAL_TILE_114, TILE_POS(11, 25), LAYER_BOTTOM);
SetTile(SPECIAL_TILE_114, TILE_POS(12, 25), LAYER_BOTTOM);
SetTile(SPECIAL_TILE_114, TILE_POS(13, 25), LAYER_BOTTOM);
}
void sub_080627E8(Entity* this, ScriptExecutionContext* context) {
RestorePrevTileEntity(TILE_POS(11, 24), LAYER_BOTTOM);
RestorePrevTileEntity(TILE_POS(12, 24), LAYER_BOTTOM);
RestorePrevTileEntity(TILE_POS(13, 24), LAYER_BOTTOM);
RestorePrevTileEntity(TILE_POS(11, 25), LAYER_BOTTOM);
RestorePrevTileEntity(TILE_POS(12, 25), LAYER_BOTTOM);
RestorePrevTileEntity(TILE_POS(13, 25), LAYER_BOTTOM);
}
void Kid_Head(Entity* this) {
u32 uVar2;
u32 uVar3;
u32 uVar4;
u32 uVar5;
const FrameStruct* ptr;
ptr = &gUnk_0810C0A0[this->type * 2];
uVar3 = ((u8)this->frame & 0x1f) + ptr->frame;
uVar4 = (this->frameIndex & 0x1f) + ptr->frameIndex;
switch (this->type) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
uVar2 = (this->frameSpriteSettings & 0x30) >> 4;
if (uVar2 != 0) {
uVar2 = uVar2 + 0x50;
}
uVar2--;
SetExtraSpriteFrame(this, 0, uVar3);
SetExtraSpriteFrame(this, 1, uVar4);
SetExtraSpriteFrame(this, 2, uVar2);
SetSpriteSubEntryOffsetData1(this, 1, 0);
SetSpriteSubEntryOffsetData2(this, 1, 2);
sub_0807000C(this);
break;
case 6:
uVar5 = this->frameSpriteSettings & 0xf;
if ((this->frameSpriteSettings & 0xf) != 0) {
uVar5 = uVar5 + 0x93;
}
SetExtraSpriteFrame(this, 0, uVar5 - 1);
SetExtraSpriteFrame(this, 1, uVar3);
SetExtraSpriteFrame(this, 2, uVar4);
SetSpriteSubEntryOffsetData1(this, 2, 1);
SetSpriteSubEntryOffsetData2(this, 1, 0);
sub_0807000C(this);
break;
case 7:
case 8:
SetExtraSpriteFrame(this, 0, uVar3);
SetExtraSpriteFrame(this, 1, uVar4);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
break;
default:
break;
}
}
void sub_08062948(KidEntity* this, ScriptExecutionContext* context) {
s32 bVar1;
u16 uVar2;
u32 uVar3;
s32 iVar4;
if (context->unk_18 == 0) {
context->unk_18++;
context->unk_12 = (Random() & 0x3f) + 0x20;
uVar3 = Random() & 0x18;
switch (super->direction) {
case 0:
if (uVar3 == 0x10) {
uVar3 = 8;
}
break;
case 0x8:
if (uVar3 == 0x18) {
uVar3 = 0x10;
}
break;
case 0x10:
if (uVar3 == 0) {
uVar3 = 0x18;
}
break;
case 0x18:
if ((uVar3 == 8)) {
uVar3 = 0;
}
}
super->direction = (u8)uVar3;
super->animationState = GetAnimationStateForDirection8(uVar3);
super->speed = 0x80;
}
uVar3 = (super->animationState >> 1) + 4;
if (uVar3 != super->animIndex) {
InitializeAnimation(super, uVar3);
this->unk_80 = (u16)super->animIndex;
}
ProcessMovement0(super);
iVar4 = super->x.HALF.HI - (s16)this->unk_6c;
if (0x10 < iVar4) {
super->x.HALF.HI = this->unk_6c + 0x10;
context->unk_12 = 1;
}
if (iVar4 < -0x10) {
super->x.HALF.HI = this->unk_6c - 0x10;
context->unk_12 = 1;
}
iVar4 = super->y.HALF.HI - (s16)this->unk_6e;
if (0x10 < iVar4) {
super->y.HALF.HI = this->unk_6e + 0x10;
context->unk_12 = 1;
}
if (iVar4 < -0x10) {
super->y.HALF.HI = this->unk_6e - 0x10;
context->unk_12 = 1;
}
if (--context->unk_12 != 0) {
gActiveScriptInfo.commandSize = 0;
}
}
void Kid_MakeInteractable(KidEntity* this, ScriptExecutionContext* context) {
this->fusionOffer = GetFusionToOffer(super);
AddInteractableWhenBigFuser(super, this->fusionOffer);
}
void Kid_Fusion(Entity* this) {
u32 tmp;
if (this->action == 0) {
if (LoadExtraSpriteData(this, gUnk_0810BDC4[this->type])) {
this->action = this->action + 1;
this->spriteSettings.draw = 1;
this->y.HALF.HI = this->y.HALF.HI + -8;
tmp = 6;
if (this->type == 6) {
tmp = 0x16;
}
InitializeAnimation(this, tmp);
}
} else {
GetNextFrame(this);
}
}
// TODO does this belong to child or next, unused entity?
extern void (*const gUnk_0810C268[])(Entity*);
void sub_08062AB8(Entity* this) {
gUnk_0810C268[this->action](this);
}
void sub_08062AD0(Entity* this) {
}
void sub_08062AD4(Entity* this) {
}
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