1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/**
* @file mayorHagen.c
* @ingroup NPCs
*
* @brief Mayor Hagen NPC
*/
#include "entity.h"
#include "flags.h"
#include "item.h"
#include "npc.h"
#include "player.h"
#include "message.h"
#include "save.h"
#include "script.h"
#include "physics.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 fusionOffer;
/*0x69*/ u8 animIndex;
} MayorHagenEntity;
void MayorHagen(MayorHagenEntity* this) {
u32 v;
switch (super->action) {
case 0:
super->action = 1;
this->animIndex = 0;
this->fusionOffer = GetFusionToOffer(super);
SetEntityPriority(super, PRIO_MESSAGE);
InitScriptForNPC(super);
break;
case 1:
v = super->interactType;
if (v == INTERACTION_FUSE) {
super->action = v;
super->interactType = INTERACTION_NONE;
this->animIndex = super->animIndex;
InitAnimationForceUpdate(
super, 4 + GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity.base)));
InitializeNPCFusion(super);
break;
}
ExecuteScriptForEntity(super, NULL);
HandleEntity0x82Actions(super);
UpdateAnimationSingleFrame(super);
break;
case 2:
if (UpdateFuseInteraction(super)) {
super->action = 1;
InitAnimationForceUpdate(super, this->animIndex);
}
}
}
void MayorHagen_MakeInteractable(Entity* this) {
static const Rect gUnk_08113F44 = { 0, 8, 8, 16 };
AddInteractableWhenBigFuser(this, GetFusionToOffer(this));
SetInteractableObjectCollision(this, 1, 0, &gUnk_08113F44);
}
void sub_0806CE80(Entity* this) {
static const Dialog dialogs[] = {
{ 0x89, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, TEXT_INDEX(TEXT_HAGEN, 0xd), TEXT_INDEX(TEXT_HAGEN, 0x1) },
{ 0x89, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, TEXT_INDEX(TEXT_HAGEN, 0xd), TEXT_INDEX(TEXT_HAGEN, 0x1) },
{ 0x89, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, TEXT_INDEX(TEXT_HAGEN, 0xd), TEXT_INDEX(TEXT_HAGEN, 0x1) },
{ 0x89, DIALOG_LOCAL_FLAG, DIALOG_SET_FLAG, 1, TEXT_INDEX(TEXT_HAGEN, 0xd), TEXT_INDEX(TEXT_HAGEN, 0x1) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0xe) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0xe) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0xf) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0x10) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0x11) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0x12) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0x14) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0x2) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0xc) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0x3) },
{ 0, 0, DIALOG_NORMAL, 1, 0, TEXT_INDEX(TEXT_HAGEN, 0x4) },
};
u32 v;
u32 v2;
v = gSave.global_progress;
if (v == 5) {
if (GetInventoryValue(ITEM_FLIPPERS) == 0) {
if (CheckLocalFlag(0x70) != 0) {
v2 = CheckLocalFlag(MIZUKAKI_HINT3_MAYOR);
if (v2 == 0) {
v = 0xb;
SetLocalFlag(MIZUKAKI_HINT3_MAYOR);
} else {
v = 0xc;
}
} else {
v = 0xa;
}
} else {
v2 = CheckLocalFlag(MAYOR_2_TALK1ST);
if (v2 == 0) {
v = 0xd;
SetLocalFlag(MAYOR_2_TALK1ST);
} else {
v = 0xe;
}
}
}
ShowNPCDialogue(this, &dialogs[v]);
}
void MayorHagen_Fusion(Entity* this) {
if (this->action == 0) {
this->action++;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 8);
} else {
UpdateAnimationSingleFrame(this);
}
}
|