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/**
* @file milkCart.c
* @ingroup NPCs
*
* @brief Milk Cart NPC
*/
#include "entity.h"
#include "npc.h"
void sub_08065B6C(Entity*);
void sub_08065B9C(Entity*);
void MilkCart(Entity* ent) {
static void (*const gMilkCartBehaviors[2])(Entity*) = {
sub_08065B6C,
sub_08065B9C,
};
gMilkCartBehaviors[ent->action](ent);
sub_0806ED78(ent);
}
void sub_08065B6C(Entity* ent) {
ent->action++;
ent->spriteSettings.draw = 1;
ent->y.HALF.LO += -0x8000;
ent->animationState = 6;
InitAnimationForceUpdate(ent, 3);
}
void sub_08065B9C(Entity* ent) {
UpdateAnimationSingleFrame(ent);
}
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