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#include "global.h"
#include "entity.h"
extern void (*gUnk_08123384[])(Entity*);
void Bell(Entity* ent) {
gUnk_08123384[ent->action](ent);
}
void sub_08097D90(Entity* ent) {
ent->action = 1;
ent->spriteSettings.b.draw = 1;
ent->collisionLayer = 1;
ent->spritePriority.b0 = 0;
UpdateSpriteForCollisionLayer(ent);
InitAnimationForceUpdate(ent, 0);
}
void sub_08097DCC(Entity* ent) {
UpdateAnimationSingleFrame(ent);
}
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