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/**
* @file cabinFurniture.c
* @ingroup Objects
*
* @brief Cabin Furniture object
*/
#include "asm.h"
#include "entity.h"
#include "flags.h"
#include "room.h"
#include "tiles.h"
typedef struct {
Entity base;
u8 filler[0x18];
u16 tilePos;
} CabinFurnitureEntity;
void CabinFurniture_Init(CabinFurnitureEntity* this);
void CabinFurniture_Action1(CabinFurnitureEntity* this);
void CabinFurniture_Action2(CabinFurnitureEntity* this);
void nullsub_2(CabinFurnitureEntity* this);
void CabinFurniture(Entity* this) {
static void (*const CabinFurniture_Actions[])(CabinFurnitureEntity*) = {
CabinFurniture_Init,
CabinFurniture_Action1,
CabinFurniture_Action2,
};
CabinFurniture_Actions[this->action]((CabinFurnitureEntity*)this);
}
void CabinFurniture_Init(CabinFurnitureEntity* this) {
u32 layer;
u32 uVar6;
u32 uVar7;
this->tilePos = COORD_TO_TILE(super);
layer = super->collisionLayer;
UpdateSpriteForCollisionLayer(super);
switch (super->type) {
case 0:
super->action = 2;
super->spritePriority.b0 = 6;
uVar7 = this->tilePos;
uVar6 = uVar7 - 1;
SetTile(SPECIAL_TILE_34, uVar6, layer);
SetTile(SPECIAL_TILE_34, uVar7, layer);
SetTile(SPECIAL_TILE_34, uVar7 + 1, layer);
SetTile(SPECIAL_TILE_34, uVar7 + 0x3f, layer);
SetTile(SPECIAL_TILE_34, uVar7 + 0x40, layer);
SetTile(SPECIAL_TILE_34, uVar7 + 0x41, layer);
SetTile(SPECIAL_TILE_61, uVar7 - 0x41, layer);
SetTile(SPECIAL_TILE_61, uVar7 - 0x40, layer);
SetTile(SPECIAL_TILE_38, uVar7 - 0x3f, layer);
SetTile(SPECIAL_TILE_38, uVar7 - 0x81, layer);
SetTile(SPECIAL_TILE_38, uVar7 - 0x80, layer);
break;
case 1:
super->action = 1;
uVar6 = this->tilePos;
SetTile(SPECIAL_TILE_34, uVar6, layer);
SetTile(SPECIAL_TILE_34, uVar6 + 0x40, layer);
SetTile(SPECIAL_TILE_37, uVar6 + 0x41, layer);
if (CheckLocalFlag(0x4f) == 0) {
SetTile(SPECIAL_TILE_47, uVar6 + 1, layer);
} else {
SetTile(SPECIAL_TILE_45, uVar6 + 1, layer);
}
break;
case 2:
super->action = 1;
uVar7 = this->tilePos;
uVar6 = uVar7 - 0x41;
SetTile(SPECIAL_TILE_34, uVar6, layer);
SetTile(SPECIAL_TILE_34, uVar7 - 0x40, layer);
SetTile(SPECIAL_TILE_34, uVar7 - 1, layer);
SetTile(SPECIAL_TILE_34, uVar7, layer);
break;
}
}
void CabinFurniture_Action1(CabinFurnitureEntity* this) {
}
void CabinFurniture_Action2(CabinFurnitureEntity* this) {
nullsub_2(this);
}
void nullsub_2(CabinFurnitureEntity* this) {
}
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