1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/**
* @file chuchuBossCutscene.c
* @ingroup Objects
*
* @brief Chuchu Boss Cutscene object
*/
#include "menu.h"
#include "object.h"
#include "asm.h"
#include "sound.h"
#include "room.h"
#include "physics.h"
void ChuchuBossCutscene_Init(Entity*);
void ChuchuBossCutscene_Action1(Entity*);
void ChuchuBossCutscene_Action2(Entity*);
void ChuchuBossCutscene_Action3(Entity*);
void ChuchuBossCutscene_Action4(Entity*);
void ChuchuBossCutscene_Action5(Entity*);
void ChuchuBossCutscene_Action6(Entity*);
void ChuchuBossCutscene_Action7(Entity*);
void ChuchuBossCutscene(Entity* this) {
static void (*const ChuchuBossCutscene_Actions[])(Entity*) = {
ChuchuBossCutscene_Init, ChuchuBossCutscene_Action1, ChuchuBossCutscene_Action2, ChuchuBossCutscene_Action3,
ChuchuBossCutscene_Action4, ChuchuBossCutscene_Action5, ChuchuBossCutscene_Action6, ChuchuBossCutscene_Action7,
};
ChuchuBossCutscene_Actions[this->action](this);
}
void ChuchuBossCutscene_Init(Entity* this) {
this->action = 1;
this->timer = 60;
InitializeAnimation(this, 0);
}
void ChuchuBossCutscene_Action1(Entity* this) {
if (--this->timer == 0) {
this->timer = 120;
this->action++;
this->spriteSettings.draw = 1;
}
}
void ChuchuBossCutscene_Action2(Entity* this) {
GetNextFrame(this);
if ((this->frame & ANIM_DONE) != 0) {
this->action++;
this->spritePriority.b1 = 3;
InitializeAnimation(this, 2);
}
}
void ChuchuBossCutscene_Action3(Entity* this) {
GetNextFrame(this);
if (--this->timer == 0) {
this->action++;
this->direction = DirectionNorth;
this->speed = 0x100;
this->zVelocity = Q_16_16(2.0);
this->spriteOrientation.flipY = 0;
this->timer = 0;
InitializeAnimation(this, 3);
SoundReq(SFX_12B);
}
}
void ChuchuBossCutscene_Action4(Entity* this) {
if ((this->frame & 0x10) != 0) {
LinearMoveUpdate(this);
if (GravityUpdate(this, Q_8_8(32.0)) == 0) {
GetNextFrame(this);
}
} else {
GetNextFrame(this);
}
if ((this->y.HALF.HI - gRoomControls.origin_y) < 0x231) {
this->y.HALF.HI = gRoomControls.origin_y + 0x230;
if ((this->frame & ANIM_DONE) != 0) {
this->action++;
this->timer = 120;
InitializeAnimation(this, 2);
}
} else if ((this->frame & ANIM_DONE) != 0) {
this->zVelocity = Q_16_16(2.0);
InitializeAnimation(this, 3);
SoundReq(SFX_12B);
}
}
void ChuchuBossCutscene_Action5(Entity* this) {
GetNextFrame(this);
if (--this->timer == 0) {
this->action++;
InitializeAnimation(this, 5);
}
}
void ChuchuBossCutscene_Action6(Entity* this) {
GetNextFrame(this);
if ((this->frame & ANIM_DONE) != 0) {
this->action++;
this->timer = 60;
InitializeAnimation(this, 1);
}
}
void ChuchuBossCutscene_Action7(Entity* this) {
GetNextFrame(this);
if (--this->timer == 0) {
gMenu.overlayType++;
DeleteThisEntity();
}
}
|