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/**
* @file elementsBackground.c
* @ingroup Objects
*
* @brief Elements Background object
*/
#include "entity.h"
#include "screen.h"
void ElementsBackground_Init(Entity*);
void ElementsBackground_Action1(Entity*);
void sub_080A04E8();
void ElementsBackground(Entity* this) {
static void (*const ElementsBackground_Actions[])(Entity*) = {
ElementsBackground_Init,
ElementsBackground_Action1,
};
ElementsBackground_Actions[this->action]((Entity*)this);
}
void ElementsBackground_Init(Entity* this) {
this->action = 1;
this->frameIndex = 4;
this->timer = 0;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
this->z.WORD = 0;
this->spriteRendering.alphaBlend = 1;
sub_080A04E8();
}
void ElementsBackground_Action1(Entity* this) {
sub_080A04E8();
}
void sub_080A04E8(Entity* this) {
int iVar2;
u32 uVar3;
iVar2 = (this->parent->z.HALF.HI < 0 ? -this->parent->z.HALF.HI : this->parent->z.HALF.HI) + 0x100;
SetAffineInfo(this, iVar2, iVar2, 0);
iVar2 = ((0x1c0 - iVar2) * 10) / iVar2;
if (this->parent->type == 0x41) {
uVar3 = iVar2 * 2;
if (0xc < uVar3) {
uVar3 = 0xc;
}
iVar2 = (0x10 - iVar2) * 0x100;
iVar2 |= uVar3;
iVar2 &= 0xffff;
} else {
iVar2 |= (0x10 - iVar2) * 0x100;
iVar2 &= 0xffff;
}
gScreen.controls.alphaBlend = iVar2;
}
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