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/**
* @file fourElements.c
* @ingroup Objects
*
* @brief Four Elements object
*/
#include "collision.h"
#include "hitbox.h"
#include "message.h"
#include "object.h"
#include "sound.h"
#include "flags.h"
#include "player.h"
#include "screen.h"
#include "scroll.h"
#include "manager/lightManager.h"
#include "script.h"
#include "fade.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u16 unk_68;
/*0x6a*/ u8 unk_6a;
} FourElementsEntity;
extern u32 getItemMetaDataGetTextIndex(u32);
extern void EnablePauseMenu(void);
extern u16 script_PlayerGetElement[];
void FourElements_Init(FourElementsEntity*);
void FourElements_Action1(FourElementsEntity*);
void FourElements_Action2(FourElementsEntity*);
void FourElements_Action3(FourElementsEntity*);
void FourElements_Action4(FourElementsEntity*);
void FourElements_Action5(FourElementsEntity*);
void FourElements_Action6(FourElementsEntity*);
void sub_080A0424(FourElementsEntity*);
void sub_080A0444(FourElementsEntity*);
void FourElements(FourElementsEntity* this) {
static void (*const FourElements_Actions[])(FourElementsEntity*) = {
FourElements_Init, FourElements_Action1, FourElements_Action2, FourElements_Action3,
FourElements_Action4, FourElements_Action5, FourElements_Action6,
};
FourElements_Actions[super->action](this);
sub_08080CB4(super);
}
void FourElements_Init(FourElementsEntity* this) {
Entity* elementsBackground;
super->action = 1;
super->spriteSettings.draw = 1;
super->spritePriority.b1 = 2;
super->spriteRendering.b3 = 1;
super->hitbox = (Hitbox*)&gHitbox_6;
super->z.HALF.HI = -192;
this->unk_6a = 0x40;
switch (super->type) {
case 0x41:
gScreen.lcd.displayControl &= 0xfdff;
super->collisionLayer = 1;
break;
case 0x40:
case 0x42:
case 0x43:
break;
}
StartPlayerScript(script_PlayerGetElement);
gScreen.controls.layerFXControl = 0x640;
gScreen.controls.alphaBlend = 0x1000;
UnDarkRoom();
elementsBackground = CreateObjectWithParent(super, ELEMENTS_BACKGROUND, super->type - 0x40, 0);
if (elementsBackground != NULL) {
elementsBackground->parent = super;
super->child = elementsBackground;
}
}
void FourElements_Action1(FourElementsEntity* this) {
if ((gActiveScriptInfo.syncFlags & 4) != 0) {
sub_080A0424(this);
if (super->z.HALF.HI < -8) {
super->z.HALF.HI++;
} else {
super->action = 2;
gActiveScriptInfo.syncFlags |= 2;
}
}
}
void FourElements_Action2(FourElementsEntity* this) {
sub_080A0424(this);
sub_080A0444(this);
if (IsCollidingPlayer(super)) {
DeleteEntity(super->child);
super->spriteSettings.draw = 0;
super->action = 3;
super->timer = 45;
gScreen.controls.layerFXControl = 0x640;
gScreen.controls.alphaBlend = 0;
InitItemGetSequence(super->type, 0, 1);
sub_0808C650(super, 1);
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 2);
SoundReq(SFX_F8);
SoundReq(SFX_148);
SoundReq(BGM_ELEMENT_GET);
SoundReq(SONG_BGM_0);
}
}
void FourElements_Action3(FourElementsEntity* this) {
if (super->timer != 0) {
sub_080A0424(this);
if (--super->timer == 0) {
SetEntityPriority(&gPlayerEntity.base, 0);
}
} else {
RequestPriorityDuration(NULL, 60);
if (sub_0808C67C()) {
super->action = 4;
}
}
}
void FourElements_Action4(FourElementsEntity* this) {
RequestPriorityDuration(NULL, 60);
if (gFadeControl.active == 0) {
super->action = 5;
this->unk_68 = 0x1a4;
}
}
void FourElements_Action5(FourElementsEntity* this) {
u32 index;
RequestPriorityDuration(NULL, 10);
if (--this->unk_68 == 0) {
super->action = 6;
index = getItemMetaDataGetTextIndex(super->type);
MessageNoOverlap(index, super);
}
}
void FourElements_Action6(FourElementsEntity* this) {
RequestPriorityDuration(NULL, 10);
if ((gMessage.state & MESSAGE_ACTIVE) == 0) {
SetPriorityTimer(90);
gPlayerState.controlMode = 1;
EnablePauseMenu();
SetRoomFlag(0);
DeleteThisEntity();
}
}
void sub_080A0424(FourElementsEntity* this) {
if (--this->unk_6a == 0) {
this->unk_6a = 0x40;
SoundReq(SFX_178);
}
}
void sub_080A0444(FourElementsEntity* this) {
static const s8 gUnk_081248B4[] = {
-7, -8, -9, -10, -11, -10, -9, -8,
};
super->z.HALF.HI = gUnk_081248B4[(super->subtimer++ >> 3) & 7];
}
void sub_080A0464(FourElementsEntity* this, ScriptExecutionContext* context) {
Entity* element = FindEntityByID(6, FOUR_ELEMENTS, 6);
if (element != NULL) {
LookAt(super, context, element->x.HALF.HI, element->y.HALF.HI + 0x18);
}
}
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