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#include "global.h"
#include "entity.h"
extern void (*const gUnk_0812119C[])(Entity*);
void FrozenFlower(Entity* this) {
gUnk_0812119C[this->action](this);
}
void sub_0808A9DC(Entity* this) {
this->action = 1;
this->frameIndex = this->type;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
}
void nullsub_519(Entity* this) {
}
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