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/**
* @file frozenWaterElement.c
* @ingroup Objects
*
* @brief Frozen Water Element object
*/
#include "object.h"
#include "asm.h"
#include "sound.h"
#include "flags.h"
#include "effects.h"
#include "room.h"
#include "physics.h"
#include "player.h"
#include "tiles.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0xc];
/*0x74*/ u16 unk_74;
/*0x76*/ u8 unk_76[0xa];
/*0x80*/ u16 unk_80;
/*0x82*/ u16 unk_82;
} FrozenWaterElementEntity;
void sub_0809C0A8(FrozenWaterElementEntity*);
void sub_0809C23C(FrozenWaterElementEntity*);
void FrozenWaterElement_Init(FrozenWaterElementEntity*);
void FrozenWaterElement_Action1(FrozenWaterElementEntity*);
void FrozenWaterElement_Action2(FrozenWaterElementEntity*);
void FrozenWaterElement(FrozenWaterElementEntity* this) {
static void (*const FrozenWaterElement_Actions[])(FrozenWaterElementEntity*) = {
FrozenWaterElement_Init,
FrozenWaterElement_Action1,
FrozenWaterElement_Action2,
};
FrozenWaterElement_Actions[super->action](this);
}
void FrozenWaterElement_Init(FrozenWaterElementEntity* this) {
Entity* obj;
if (CheckFlags(0x9b)) {
DeleteThisEntity();
}
obj = CreateObject(FROZEN_OCTOROK, 0, 0);
super->child = obj;
if (obj != NULL) {
super->action = 1;
super->updatePriority = 3;
super->frameIndex = 0;
super->spriteRendering.b0 = 3;
sub_0809C0A8(this);
SetAffineInfo(super, 0xcc, 0xcc, 0);
}
}
void FrozenWaterElement_Action1(FrozenWaterElementEntity* this) {
SetAffineInfo(super, 0xcc, 0xcc, 0);
if (CheckFlags(OUGONTEKI_G)) {
Entity* obj = CreateObject(WATER_ELEMENT, 0, 0);
if (obj != NULL) {
gRoomControls.camera_target = obj;
(super->child)->child = obj;
PositionRelative(super, obj, 0, 0x40000);
super->action = 2;
this->unk_74 = 0x140;
EnqueueSFX(SFX_ICE_BLOCK_MELT);
}
}
}
void FrozenWaterElement_Action2(FrozenWaterElementEntity* this) {
static const u8 gUnk_08123DC0[] = {
3, 7, 15, 31, 63, 63, 63, 63, 63, 63, 63, 0,
};
s32 rand;
u32 value;
Entity* effect;
s32 tmp;
s32 tmp2;
if (--this->unk_74 == 0) {
(super->child)->subtimer = 1;
sub_0809C23C(this);
CheckFlags(0x9b);
DeleteThisEntity();
} else {
if ((this->unk_74 & 0x1f) == 0) {
EnqueueSFX(SFX_ICE_BLOCK_MELT);
}
if (this->unk_74 < 0x78) {
tmp2 = ((0x78 - this->unk_74) << 5);
tmp2 += 0xcc;
SetAffineInfo(super, ((0x78 - this->unk_74) << 4) + 0xcc, tmp2, 0);
sub_0806FCF4(super, tmp2, 8, 0);
super->spriteOffsetY += 8;
}
value = gUnk_08123DC0[this->unk_74 >> 5];
effect = CreateObject(SPECIAL_FX, FX_DASH, 0x40);
if (effect != NULL) {
rand = Random();
tmp = (((rand >> 0x10) & value) - ((value + 1) >> 1));
tmp2 = (((value >> 1) & rand) - ((value + 1) >> 2));
effect->spritePriority.b0 = 3;
effect->x.HALF.HI = this->unk_80 + gRoomControls.origin_x + tmp;
effect->y.HALF.HI = this->unk_82 + gRoomControls.origin_y + tmp2;
}
effect = CreateObject(SPECIAL_FX, FX_DEATH, 0x40);
if (effect != NULL) {
rand = Random();
tmp = (((rand >> 0x10) & value) - ((value + 1) >> 1));
tmp2 = ((value >> 1) & rand);
effect->spritePriority.b0 = 3;
effect->x.HALF.HI = this->unk_80 + gRoomControls.origin_x + tmp;
effect->y.HALF.HI = this->unk_82 + gRoomControls.origin_y + tmp2;
}
}
}
void sub_0809C0A8(FrozenWaterElementEntity* this) {
u32 position = COORD_TO_TILE(super);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-1, -1), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(0, -1), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(1, -1), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-2, 0), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-1, 0), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(0, 0), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(1, 0), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(2, 0), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-2, 1), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-1, 1), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(0, 1), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(1, 1), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(2, 1), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-1, 2), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(0, 2), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(1, 2), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-1, 5), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(0, 5), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(1, 5), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-1, 6), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(1, 6), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-3, 7), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-2, 7), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(-1, 7), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(1, 7), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(2, 7), super->collisionLayer);
SetTile(SPECIAL_TILE_34, position + TILE_POS(3, 7), super->collisionLayer);
}
void sub_0809C23C(FrozenWaterElementEntity* this) {
u32 position = COORD_TO_TILE(super);
RestorePrevTileEntity(position + TILE_POS(-1, -1), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(0, -1), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(1, -1), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-2, 0), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-1, 0), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(0, 0), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(1, 0), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(2, 0), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-2, 1), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-1, 1), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(0, 1), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(1, 1), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(2, 1), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-1, 2), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(0, 2), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(1, 2), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-1, 5), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(0, 5), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(1, 5), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-1, 6), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(1, 6), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-3, 7), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-2, 7), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(-1, 7), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(1, 7), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(2, 7), super->collisionLayer);
RestorePrevTileEntity(position + TILE_POS(3, 7), super->collisionLayer);
}
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