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/**
* @file giantRock2.c
* @ingroup Objects
*
* @brief Giant Rock 2 object
*/
#include "asm.h"
#include "entity.h"
#include "room.h"
#include "tiles.h"
typedef struct {
Entity base;
u8 filler[0xC];
u16 tilePos;
} GiantRock2Entity;
void GiantRock2_Init(GiantRock2Entity* this);
void GiantRock2_Idle(GiantRock2Entity* this);
void GiantRock2(Entity* this) {
static void (*const GiantRock2_Action[])(GiantRock2Entity*) = {
GiantRock2_Init,
GiantRock2_Idle,
};
GiantRock2_Action[this->action]((GiantRock2Entity*)this);
}
void GiantRock2_Init(GiantRock2Entity* this) {
u32 collisionLayer;
u16 tilePos;
int index;
u32 tileIndex;
super->action = 1;
this->tilePos = COORD_TO_TILE(super);
collisionLayer = super->collisionLayer;
super->spritePriority.b0 = 7;
tilePos = (this->tilePos - TILE_POS(0, 2));
tileIndex = SPECIAL_TILE_34;
for (index = 4; index > -1; index--) {
SetTile(tileIndex, tilePos - 2, collisionLayer);
SetTile(tileIndex, tilePos - 1, collisionLayer);
SetTile(tileIndex, tilePos, collisionLayer);
SetTile(tileIndex, tilePos + 1, collisionLayer);
tilePos += TILE_POS(0, 1);
}
}
void GiantRock2_Idle(GiantRock2Entity* this) {
}
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