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/**
* @file heartContainer.c
* @ingroup Objects
*
* @brief HeartContainer object
*/
#include "collision.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "item.h"
#include "sound.h"
#include "scroll.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[28];
/*0x84*/ u16 flag;
/*0x86*/ u16 flag2;
} HeartContainerEntity;
static void HeartContainer_Init(HeartContainerEntity* this);
static void HeartContainer_Action1(HeartContainerEntity* this);
static void HeartContainer_Action2(HeartContainerEntity* this);
static void HeartContainer_Action3(HeartContainerEntity* this);
static void (*const HeartContainer_Actions[])(HeartContainerEntity*) = {
HeartContainer_Init,
HeartContainer_Action1,
HeartContainer_Action2,
HeartContainer_Action3,
};
const Hitbox3D gUnk_08121C58 = { 0, -3, { 5, 3, 3, 5 }, 6, 6, 12, {} };
void HeartContainer(HeartContainerEntity* this) {
HeartContainer_Actions[super->action](this);
}
static void HeartContainer_Init(HeartContainerEntity* this) {
if (CheckFlags(this->flag)) {
DeleteThisEntity();
}
super->action = 1;
super->type = 0x62;
super->spriteSettings.draw = 0;
super->hitbox = (Hitbox*)&gUnk_08121C58;
super->collisionLayer = 3;
super->updatePriority = PRIO_NO_BLOCK;
}
static void HeartContainer_Action1(HeartContainerEntity* this) {
if (CheckFlags(this->flag2)) {
super->action = 2;
super->spriteSettings.draw = 1;
super->spriteRendering.b0 = 3;
HeartContainer_Action2(this);
}
}
static void HeartContainer_Action2(HeartContainerEntity* this) {
int var0 = 0x400 - super->subtimer * 8;
if (var0 > 0x100) {
super->subtimer++;
SetAffineInfo(super, var0, var0, 0);
} else {
super->action = 3;
super->collisionFlags |= 0x10;
sub_0805EC60(super);
SoundReq(SFX_HEART_CONTAINER_SPAWN);
}
sub_08080CB4(super);
}
static void HeartContainer_Action3(HeartContainerEntity* this) {
sub_08080CB4(super);
if (!(gPlayerState.flags & PL_MINISH) && IsCollidingPlayer(super)) {
SetFlag(this->flag);
CreateItemEntity(ITEM_HEART_CONTAINER, 0, 0);
DeleteThisEntity();
}
}
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