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/**
* @file hiddenLadderDown.c
* @ingroup Objects
*
* @brief Hidden Ladder Down object
*/
#include "asm.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "global.h"
void HiddenLadderDown_Init(Entity*);
void HiddenLadderDown_Action1(Entity*);
void HiddenLadderDown(Entity* this) {
static void (*const HiddenLadderDown_Actions[])(Entity*) = {
HiddenLadderDown_Init,
HiddenLadderDown_Action1,
};
if (this->action < 2) {
HiddenLadderDown_Actions[this->action](this);
}
}
void HiddenLadderDown_Init(Entity* this) {
u16* puVar3;
this->action = 1;
this->spritePriority.b0 = 7;
this->animIndex = 0;
this->field_0x70.HALF.LO = COORD_TO_TILE(this);
puVar3 = &this->field_0x70.HALF.LO;
if (CheckFlags(this->field_0x86.HWORD) != 0) {
this->action = 2;
this->spriteSettings.draw = TRUE;
SetTileType(0x1a2, *puVar3 - 0x41, this->collisionLayer);
SetTileType(0x1a3, *puVar3 - 0x40, this->collisionLayer);
SetTileType(0x1a4, *puVar3 - 0x3f, this->collisionLayer);
SetTileType(0x1a5, *puVar3 - 1, this->collisionLayer);
SetTileType(0x1a6, *puVar3, this->collisionLayer);
SetTileType(0x1a7, *puVar3 + 1, this->collisionLayer);
SetTileType(0x1a8, *puVar3 + 0x3f, this->collisionLayer);
SetTileType(0x1a9, *puVar3 + 0x40, this->collisionLayer);
SetTileType(0x1aa, *puVar3 + 0x41, this->collisionLayer);
}
}
void HiddenLadderDown_Action1(Entity* this) {
if (GetTileType(*(u16*)&this->field_0x70.HALF.LO, this->collisionLayer) == 0x1a6) {
this->action = 2;
this->spriteSettings.draw = TRUE;
SetFlag(this->field_0x86.HWORD);
}
}
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