blob: 4763a4ac84d95f0e323b759715e4443436da6927 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
/**
* @file hitSwitch.c
* @ingroup Objects
*
* @brief Hit Switch object
*/
#include "entity.h"
#include "physics.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[12];
/*0x74*/ u8 unk_74;
/*0x75*/ u8 unk_75;
/*0x76*/ u8 unk_76;
} HitSwitchEntity;
void HitSwitch(HitSwitchEntity* this) {
Entity* parent = super->parent;
if (parent->next == NULL) {
DeleteThisEntity();
}
if (super->action == 0) {
super->action = 1;
this->unk_76 = parent->animationState;
this->unk_74 = super->spriteOffsetX;
this->unk_75 = super->spriteOffsetY;
InitializeAnimation(super, super->animationState);
}
if (parent->animationState != this->unk_76) {
DeleteThisEntity();
}
super->spriteSettings.draw = parent->spriteSettings.draw;
CopyPositionAndSpriteOffset(parent, super);
super->spriteOffsetX += this->unk_74;
super->spriteOffsetY += this->unk_75;
if (super->animationState != 2) {
super->y.HALF.HI++;
super->spriteOffsetY--;
} else {
super->y.HALF.HI--;
super->spriteOffsetY++;
}
GetNextFrame(super);
if (super->frame & 0x80) {
DeleteThisEntity();
}
}
|