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/**
* @file ladderHoleInBookshelf.c
* @ingroup Objects
*
* @brief Ladder Hole In Bookshelf object
*/
#include "entity.h"
#include "player.h"
void LadderHoleInBookshelf_Init(Entity* this);
void LadderHoleInBookshelf_Action1(Entity* this);
bool32 sub_08094064(Entity* this);
void LadderHoleInBookshelf(Entity* this) {
static void (*const LadderHoleInBookshelf_Actions[])(Entity*) = {
LadderHoleInBookshelf_Init,
LadderHoleInBookshelf_Action1,
};
LadderHoleInBookshelf_Actions[this->action](this);
}
void LadderHoleInBookshelf_Init(Entity* this) {
this->action = 1;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
}
void LadderHoleInBookshelf_Action1(Entity* this) {
if (sub_08094064(this)) {
if (this->collisionLayer == 2) {
switch (gPlayerEntity.base.action) {
case PLAYER_CLIMB:
case PLAYER_USEENTRANCE:
return;
}
this->collisionLayer = 1;
UpdateSpriteForCollisionLayer(this);
this->spritePriority.b0 = 5;
} else {
switch (gPlayerEntity.base.action) {
case PLAYER_CLIMB:
case PLAYER_USEENTRANCE:
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
this->spritePriority.b0 = 1;
break;
default:
if ((gPlayerEntity.base.collisionLayer & 2) == 0) {
break;
}
gPlayerEntity.base.collisionLayer = 1;
break;
}
}
}
}
bool32 sub_08094064(Entity* this) {
bool32 rv = 1;
if (gPlayerEntity.base.x.HALF.HI - this->x.HALF.HI + 0x1cU >= 0x39) {
rv = 0;
}
return rv;
}
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