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/**
* @file lamp.c
* @ingroup Objects
*
* @brief Lamp object
*/
#include "entity.h"
void Lamp_Init(Entity* this);
void Lamp_Action1(Entity* this);
void Lamp(Entity* this) {
static void (*const Lamp_Actions[])(Entity*) = {
Lamp_Init,
Lamp_Action1,
};
Lamp_Actions[this->action](this);
}
void Lamp_Init(Entity* this) {
this->action = 1;
UpdateSpriteForCollisionLayer(this);
InitializeAnimation(this, 0);
}
void Lamp_Action1(Entity* this) {
GetNextFrame(this);
}
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