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/**
* @file mazaalBossObject.c
* @ingroup Objects
*
* @brief Mazaal Boss object
*/
#include "enemy.h"
#include "sound.h"
#include "effects.h"
#include "flags.h"
#include "item.h"
#include "object.h"
#include "physics.h"
#include "player.h"
#include "room.h"
#include "screen.h"
#include "scroll.h"
#include "script.h"
extern u16 script_MazaalBossObjectMazaal[];
typedef struct {
/* 0x00 */ Entity base;
/* 0x68 */ u8 unk_68[0x1C];
/* 0x84 */ ScriptExecutionContext* cutsceneBeh;
} MazaalBossObjectEntity;
enum MazaalBossObjectActions {
/* 0 */ MAZAAL_BOSS_OBJECT_ACTION_0,
/* 1 */ MAZAAL_BOSS_OBJECT_ACTION_1,
/* 2 */ MAZAAL_BOSS_OBJECT_ACTION_2,
/* 3 */ MAZAAL_BOSS_OBJECT_ACTION_3,
/* 4 */ MAZAAL_BOSS_OBJECT_ACTION_4,
/* 5 */ MAZAAL_BOSS_OBJECT_ACTION_5,
/* 6 */ MAZAAL_BOSS_OBJECT_ACTION_6,
/* 7 */ MAZAAL_BOSS_OBJECT_ACTION_7,
/* 8 */ MAZAAL_BOSS_OBJECT_ACTION_8,
};
void MazaalBossObject_Action0(MazaalBossObjectEntity* this); // 0809AB04
void MazaalBossObject_Action1(MazaalBossObjectEntity* this); // 0809ABA4
void MazaalBossObject_Action2(MazaalBossObjectEntity* this); // 0809ABB0
void MazaalBossObject_Action3(MazaalBossObjectEntity* this); // 0809ABD4
void MazaalBossObject_Action4(MazaalBossObjectEntity* this); // 0809ABF4
void MazaalBossObject_Action5(MazaalBossObjectEntity* this); // 0809AC3C
void MazaalBossObject_Action6(MazaalBossObjectEntity* this); // 0809ACA0
void MazaalBossObject_Action7(MazaalBossObjectEntity* this); // 0809ACCC
void MazaalBossObject_Action8(MazaalBossObjectEntity* this); // 0809ACE8
void sub_0809AD68(MazaalBossObjectEntity* this); // 0809AD68
void sub_0809AD8C(MazaalBossObjectEntity* this); // 0809AD8C
void MazaalBossObject(Entity* this) {
static void (*const MazaalBossObject_Actions[])(MazaalBossObjectEntity*) = {
MazaalBossObject_Action0, MazaalBossObject_Action1, MazaalBossObject_Action2,
MazaalBossObject_Action3, MazaalBossObject_Action4, MazaalBossObject_Action5,
MazaalBossObject_Action6, MazaalBossObject_Action7, MazaalBossObject_Action8,
};
MazaalBossObject_Actions[this->action]((MazaalBossObjectEntity*)this);
}
void MazaalBossObject_Action0(MazaalBossObjectEntity* this) {
Entity* mazaalHead;
if (CheckFlags(0x31)) {
sub_0809AD68(this);
sub_0809AD8C(this);
DeleteThisEntity();
}
mazaalHead = CreateEnemy(MAZAAL_HEAD, 0);
if (mazaalHead == NULL) {
return;
}
CopyPosition(super, mazaalHead);
super->child = mazaalHead;
if (gRoomTransition.field_0x38 != 0) {
if (gRoomTransition.field_0x39 != 0) {
DeleteThisEntity();
}
super->action = MAZAAL_BOSS_OBJECT_ACTION_7;
super->spriteSettings.draw = 0;
gRoomControls.camera_target = super;
sub_080809D4();
} else {
super->action = MAZAAL_BOSS_OBJECT_ACTION_1;
super->timer = 30;
super->frameIndex = gRoomTransition.field_0x38;
super->spritePriority.b0 = 7;
super->spriteOffsetY = 0x20;
this->cutsceneBeh = StartCutscene(super, script_MazaalBossObjectMazaal);
}
}
void MazaalBossObject_Action1(MazaalBossObjectEntity* this) {
ExecuteScriptForEntity(super, NULL);
}
void MazaalBossObject_Action2(MazaalBossObjectEntity* this) {
if (--super->timer == 0) {
super->action = MAZAAL_BOSS_OBJECT_ACTION_3;
super->timer = 120;
gRoomControls.camera_target = super->child;
}
}
void MazaalBossObject_Action3(MazaalBossObjectEntity* this) {
if (--super->timer == 0) {
super->action = MAZAAL_BOSS_OBJECT_ACTION_4;
super->timer = 90;
super->child->subAction = 1;
}
}
void MazaalBossObject_Action4(MazaalBossObjectEntity* this) {
if (super->child->subAction > 2) {
if (--super->timer == 0) {
super->action = MAZAAL_BOSS_OBJECT_ACTION_5;
super->timer = 8;
super->subtimer = 0;
super->spriteRendering.alphaBlend = BLDALPHA_BLEND(1, 0);
gScreen.controls.layerFXControl =
BLDCNT_TGT2_BG3 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG0 | BLDCNT_EFFECT_BLEND;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(0x10, 0);
}
}
}
void MazaalBossObject_Action5(MazaalBossObjectEntity* this) {
u32 tmp;
if (--super->timer == 0) {
super->timer = 8;
tmp = ++super->subtimer;
tmp &= 0xFF;
gScreen.controls.alphaBlend = BLDALPHA_BLEND((0x10 - tmp) & 0xFF, tmp);
if (super->subtimer > 15) {
super->spriteRendering.alphaBlend = BLDALPHA_BLEND(4, 0);
gScreen.controls.layerFXControl = 0;
super->action = MAZAAL_BOSS_OBJECT_ACTION_6;
super->timer = 15;
super->spriteSettings.draw = 0;
}
}
}
void MazaalBossObject_Action6(MazaalBossObjectEntity* this) {
if (--super->timer == 0) {
super->child->subAction = 6;
gRoomTransition.field_0x38 = 0xF1;
DeleteEntity(super);
}
}
void MazaalBossObject_Action7(MazaalBossObjectEntity* this) {
if (super->child->timer == 1) {
super->action = MAZAAL_BOSS_OBJECT_ACTION_8;
super->subAction = 0;
super->timer = 180;
}
}
void MazaalBossObject_Action8(MazaalBossObjectEntity* this) {
switch (super->subAction) {
default:
if (--super->timer == 0) {
super->timer = 90;
super->subAction = 1;
SoundReq(SFX_SECRET_BIG);
SetFlag(0x31);
sub_0809AD8C(this);
}
break;
case 1:
if (--super->timer == 0) {
super->timer = 120;
super->subAction = 2;
sub_0809AD68(this);
}
break;
case 2:
if (--super->timer == 0) {
gRoomControls.camera_target = &gPlayerEntity.base;
gPlayerState.controlMode = CONTROL_1;
DeleteThisEntity();
}
break;
}
}
void sub_0809AD68(MazaalBossObjectEntity* this) {
LoadRoomEntityList(GetCurrentRoomProperty(super->type));
if (GetInventoryValue(ITEM_OCARINA) != 0) {
LoadRoomEntityList(GetCurrentRoomProperty(super->type2));
}
}
void sub_0809AD8C(MazaalBossObjectEntity* this) {
Entity* archway = CreateObject(ARCHWAY, 0x22, 0);
if (archway != NULL) {
archway->x.HALF.HI = gRoomControls.origin_x + 0xB8;
archway->y.HALF.HI = gRoomControls.origin_y + 8;
}
}
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