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/**
* @file mazaalObject.c
* @ingroup Objects
*
* @brief Mazaal Object object
*/
#include "entity.h"
#include "global.h"
#include "physics.h"
void MazaalObject(Entity* this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
if (this->action == 0) {
this->action = 1;
this->spritePriority.b0 = 7;
this->frameIndex = 0x28;
if (this->type == 0) {
this->spriteSettings.draw = TRUE;
} else if (this->type == 2) {
this->spriteSettings.flipX = TRUE;
}
}
PositionRelative(this->parent, this, 0, Q_16_16(8.0));
this->z.HALF.HI = 0;
if (this->type != 0) {
this->spriteSettings.draw = this->child->spriteSettings.draw;
this->frameIndex = this->child->frameIndex + 0x1f;
}
}
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