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/**
* @file mineralWaterSource.c
* @ingroup Objects
*
* @brief Mineral Water Source object
*/
#include "object.h"
#include "asm.h"
#include "physics.h"
void MineralWaterSource_Init(Entity*);
void MineralWaterSource_Action1(Entity*);
typedef struct {
u8 type2;
u8 hitboxWidth;
u8 hitboxHeight;
u8 hurtType;
} UnkStruct_MineralWater;
void MineralWaterSource(Entity* this) {
static void (*const MineralWaterSource_Actions[])(Entity*) = {
MineralWaterSource_Init,
MineralWaterSource_Action1,
};
MineralWaterSource_Actions[this->action](this);
}
void MineralWaterSource_Init(Entity* this) {
static const UnkStruct_MineralWater MineralWaterSourceParameters[] = {
{ 0x27, 0x30, 0x20, 0x4D },
};
const UnkStruct_MineralWater* unknownParameters;
if (AllocMutableHitbox(this) == NULL) {
return;
}
unknownParameters = &MineralWaterSourceParameters[this->type];
this->type2 = unknownParameters->type2;
this->hurtType = unknownParameters->hurtType;
this->hitbox->width = unknownParameters->hitboxWidth;
this->hitbox->height = unknownParameters->hitboxHeight;
COLLISION_ON(this);
this->collisionFlags = 7;
this->hitType = 145;
this->collisionMask = 2;
this->action = 1;
}
void MineralWaterSource_Action1(Entity* this) {
this->contactFlags = 0;
}
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