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#include "global.h"
#include "entity.h"
extern u32 CheckRectOnScreen(s16, s16, u32, u32);
void Object1C(Entity* this) {
s32 iVar1;
if (this->action == 0) {
this->action = 1;
}
iVar1 = CheckRectOnScreen(this->field_0x80.HWORD, this->field_0x82.HWORD, 0x10, 0x10);
if (iVar1 == 0) {
this->parent->field_0x20 &= ~(1 << this->type2);
DeleteThisEntity();
}
}
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