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/**
* @file palaceArchway.c
* @ingroup Objects
*
* @brief Palace Archway object
*/
#include "object.h"
#include "asm.h"
#include "room.h"
#include "tiles.h"
void PalaceArchway_Init(Entity*);
void PalaceArchway_Action1(Entity*);
void PalaceArchway(Entity* this) {
static void (*const PalaceArchway_Actions[])(Entity*) = {
PalaceArchway_Init,
PalaceArchway_Action1,
};
PalaceArchway_Actions[this->action](this);
}
void PalaceArchway_Init(Entity* this) {
this->action = 1;
this->frameIndex = this->type2;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
SetTile(SPECIAL_TILE_105, COORD_TO_TILE(this), this->collisionLayer);
}
void PalaceArchway_Action1(Entity* this) {
}
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