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/**
* @file pinwheel.c
* @ingroup Objects
*
* @brief Pinwheel object
*/
#include "entity.h"
#include "flags.h"
#include "object.h"
#include "effects.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u16 flag;
} PinwheelEntity;
static const u16 gPinwheelFlags[] = {
KUMOUE_02_AWASE_01, KUMOUE_02_AWASE_02, KUMOUE_02_AWASE_03, KUMOUE_02_AWASE_04, KUMOUE_02_AWASE_05, BEGIN_1,
};
extern u32 gUnk_020342F8;
void Pinwheel_Init(PinwheelEntity* this);
void Pinwheel_Action1(PinwheelEntity* this);
void Pinwheel_Action2(PinwheelEntity* this);
void Pinwheel(PinwheelEntity* this) {
static void (*const Pinwheel_Actions[])(PinwheelEntity*) = {
Pinwheel_Init,
Pinwheel_Action1,
Pinwheel_Action2,
};
u16 x = super->health;
if ((x & 0x7f) != 0) {
if (ReadBit(&gUnk_020342F8, x - 1) == 0) {
DeleteThisEntity();
}
}
Pinwheel_Actions[super->action](this);
}
void Pinwheel_Init(PinwheelEntity* this) {
this->flag = gPinwheelFlags[super->type2];
super->spritePriority.b0 = 7;
if (CheckLocalFlag(this->flag) != 0) {
super->action = 2;
} else {
super->action = 1;
}
InitializeAnimation(super, 0);
}
void Pinwheel_Action1(PinwheelEntity* this) {
if (CheckLocalFlag(this->flag) != 0) {
super->action = 2;
CreateDeathFx(super);
}
}
void Pinwheel_Action2(PinwheelEntity* this) {
GetNextFrame(super);
}
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