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/**
* @file sanctuaryStoneTablet.c
* @ingroup Objects
*
* @brief Sanctuary Stone Tablet object
*/
#include "effects.h"
#include "entity.h"
#include "flags.h"
#include "hitbox.h"
typedef struct {
Entity base;
u8 filler[0x1E];
u16 objFlags;
} SanctuaryStoneTabletEntity;
void SanctuaryStoneTablet_Init(SanctuaryStoneTabletEntity*);
void SanctuaryStoneTablet_Action1(SanctuaryStoneTabletEntity*);
void SanctuaryStoneTablet(Entity* this) {
static void (*const SanctuaryStoneTablet_Actions[])(SanctuaryStoneTabletEntity*) = {
SanctuaryStoneTablet_Init,
SanctuaryStoneTablet_Action1,
};
SanctuaryStoneTablet_Actions[this->action]((SanctuaryStoneTabletEntity*)this);
}
void SanctuaryStoneTablet_Init(SanctuaryStoneTabletEntity* this) {
if (CheckFlags(this->objFlags)) {
DeleteThisEntity();
}
super->action = 1;
COLLISION_ON(super);
super->collisionFlags = 7;
super->hurtType = 0x48;
super->hitType = 1;
super->collisionMask = 2;
super->hitbox = (Hitbox*)&gHitbox_0;
}
void SanctuaryStoneTablet_Action1(SanctuaryStoneTabletEntity* this) {
Entity* fxEnt;
if (super->contactFlags == (CONTACT_NOW | 0x21)) {
fxEnt = CreateFx(super, FX_MAGIC_STORM, 0);
if (fxEnt != NULL) {
fxEnt->spritePriority.b0 = 3;
fxEnt->spriteOffsetY = -5;
}
SetFlag(this->objFlags);
DeleteThisEntity();
}
}
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