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/**
* @file specialChest.c
* @ingroup Objects
*
* @brief Special Chest object
*/
#include "entity.h"
#include "flags.h"
#include "player.h"
#include "room.h"
extern void AddInteractableChest(Entity*);
extern void OpenSmallChest(u32 pos, u32 layer);
void SpecialChest(Entity* this) {
if (this->action == 0) {
if (CheckLocalFlag(this->type)) {
DeleteThisEntity();
}
this->action = 1;
this->collisionLayer = 1;
AddInteractableChest(this);
}
if (this->interactType != INTERACTION_NONE) {
OpenSmallChest(COORD_TO_TILE(this), 2);
DeleteThisEntity();
}
}
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