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/**
* @file thoughtBubble.c
* @ingroup Objects
*
* @brief Thought Bubble object
*/
#include "entity.h"
#include "sound.h"
void ThoughtBubble_Init(Entity*);
void ThoughtBubble_Update(Entity*);
static const u16 ThoughtBubble_SFX[] = {
SFX_METAL_CLINK,
SFX_F3,
SFX_NONE,
SFX_NONE,
};
void ThoughtBubble(Entity* this) {
static void (*const ThoughtBubble_Actions[])(Entity*) = {
ThoughtBubble_Init,
ThoughtBubble_Update,
};
ThoughtBubble_Actions[this->action](this);
}
void ThoughtBubble_Init(Entity* this) {
this->action = 1;
this->spriteSettings.draw = 1;
if (this->timer == 0) {
this->timer = 45;
}
this->spriteOrientation.flipY = 1;
InitializeAnimation(this, this->type2);
SoundReq(ThoughtBubble_SFX[this->type2]);
}
void ThoughtBubble_Update(Entity* this) {
if (this->parent != NULL) {
this->x.HALF.HI = this->parent->x.HALF.HI;
this->y.HALF.HI = this->parent->y.HALF.HI;
this->z.HALF.HI = this->parent->z.HALF.HI;
}
if (this->type2 != 2) {
if (--this->timer == 0) {
DeleteThisEntity();
}
}
GetNextFrame(this);
}
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