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/**
* @file threeThorns.c
* @ingroup Objects
*
* @brief Three Thorns object
*/
#include "entity.h"
#include "hitbox.h"
#include "object.h"
#include "asm.h"
#include "physics.h"
#include "room.h"
#include "tiles.h"
void TreeThorns(Entity* this) {
Entity* ent;
u32 tilePos;
u8* layer;
if (this->action == 0) {
this->action = 1;
this->spritePriority.b0 = 6;
if (this->type == 0) {
COLLISION_ON(this);
this->frameIndex = 1;
layer = &this->collisionLayer;
*layer = 1;
this->collisionFlags = 7;
this->hurtType = 0x48;
this->hitType = 0x7a;
this->collisionMask = 1;
this->hitbox = (Hitbox*)&gHitbox_1;
tilePos = COORD_TO_TILE(this);
SetTile(SPECIAL_TILE_102, tilePos - 1, *layer);
SetTile(SPECIAL_TILE_101, tilePos, *layer);
UpdateSpriteForCollisionLayer(this);
ent = CreateObject(TREE_THORNS, 1, 0);
if (ent != NULL) {
this->child = ent;
CopyPosition(this, ent);
}
} else {
this->frameIndex = 0;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
}
}
}
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