blob: 5198aebadd831392abfb3c17f2e9aee23df31755 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/**
* @file unusedSkull.c
* @ingroup Objects
*
* @brief Unused Skull object
*/
#include "hitbox.h"
#include "object.h"
#include "asm.h"
#include "sound.h"
#include "flags.h"
#include "effects.h"
#include "room.h"
#include "tiles.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x1e];
/*0x86*/ u16 flag;
} UnusedSkullEntity;
void UnusedSkull_Init(UnusedSkullEntity*);
void UnusedSkull_Action1(UnusedSkullEntity*);
void UnusedSkull_Action2(UnusedSkullEntity*);
void (*const UnusedSkull_Actions[])(UnusedSkullEntity*) = {
UnusedSkull_Init,
UnusedSkull_Action1,
UnusedSkull_Action2,
(void (*)(UnusedSkullEntity*))GetNextFrame,
};
void UnusedSkull(UnusedSkullEntity* this) {
UnusedSkull_Actions[super->action](this);
}
void UnusedSkull_Init(UnusedSkullEntity* this) {
super->action = 1;
super->flags |= 0x80;
super->spriteSettings.draw = 1;
super->collisionFlags = 7;
super->hitType = 1;
super->hurtType = 0x47;
super->collisionMask = 2;
super->hitbox = (Hitbox*)&gHitbox_4;
SetTile(SPECIAL_TILE_80, COORD_TO_TILE(super), super->collisionLayer);
if (super->type == 1 || CheckFlags(this->flag)) {
super->action = 3;
SetFlag(this->flag);
InitializeAnimation(super, 1);
} else {
InitializeAnimation(super, super->type);
}
}
void UnusedSkull_Action1(UnusedSkullEntity* this) {
if (super->contactFlags == (CONTACT_NOW | 0x1c)) {
super->action = 2;
super->flags &= ~0x80;
CreateFx(super, FX_ICE, 0);
EnqueueSFX(SFX_10D);
}
}
void UnusedSkull_Action2(UnusedSkullEntity* this) {
GetNextFrame(super);
if ((super->frame & 1) != 0) {
super->action = 3;
SetFlag(this->flag);
EnqueueSFX(SFX_BUTTON_PRESS);
}
}
|