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/**
* @file well.c
* @ingroup Objects
*
* @brief Well object
*/
#include "asm.h"
#include "entity.h"
#include "functions.h"
#include "player.h"
#include "room.h"
#include "tiles.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[24];
/*0x80*/ u16 unk_80;
} WellEntity;
void Well_Init(WellEntity* this);
void Well_Action1(WellEntity* this);
void Well(WellEntity* this) {
static void (*const Well_Actions[])(WellEntity*) = {
Well_Init,
Well_Action1,
};
Well_Actions[super->action](this);
}
void Well_Init(WellEntity* this) {
u32 tilePos;
super->action = 1;
tilePos = COORD_TO_TILE(super);
this->unk_80 = tilePos;
SetTile(SPECIAL_TILE_125, this->unk_80, LAYER_BOTTOM);
}
void Well_Action1(WellEntity* this) {
u32 tileIndex = GetTileTypeAtTilePos(this->unk_80, LAYER_BOTTOM);
if (tileIndex != SPECIAL_TILE_125) {
PausePlayer();
gPlayerEntity.base.x.WORD = super->x.WORD;
gPlayerEntity.base.y.HALF.HI = super->y.HALF.HI + 4;
DeleteThisEntity();
}
}
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