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/**
* @file well.c
* @ingroup Objects
*
* @brief Well object
*/
#include "asm.h"
#include "entity.h"
#include "functions.h"
#include "global.h"
#include "player.h"
#include "room.h"
void Well_Init(Entity*);
void Well_Action1(Entity*);
void Well(Entity* this) {
static void (*const Well_Actions[])(Entity*) = {
Well_Init,
Well_Action1,
};
Well_Actions[this->action](this);
}
void Well_Init(Entity* this) {
u32 tilePos;
this->action = 1;
tilePos = COORD_TO_TILE(this);
this->field_0x80.HWORD = tilePos;
SetTile(16509, this->field_0x80.HWORD, 1);
}
void Well_Action1(Entity* this) {
s32 tileIndex;
tileIndex = GetTileType(this->field_0x80.HWORD, 1);
if (tileIndex != 0x407D) {
sub_08078B48();
gPlayerEntity.x.WORD = this->x.WORD;
gPlayerEntity.y.HALF.HI = this->y.HALF.HI + 4;
DeleteThisEntity();
}
}
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