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#include "global.h"
#include "entity.h"
#include "room.h"
#include "player.h"
#include "functions.h"
extern void (*gUnk_08124C08[])(Entity*);
void Well(Entity* ent) {
gUnk_08124C08[ent->action](ent);
}
void sub_080A0EB0(Entity* ent) {
u32 tilePos;
ent->action = 1;
tilePos = COORD_TO_TILE(ent);
ent->field_0x80.HWORD = tilePos;
SetTile(16509, ent->field_0x80.HWORD, 1);
}
void sub_080A0EF0(Entity* ent) {
s32 tileIndex;
tileIndex = GetTileType(ent->field_0x80.HWORD, 1);
if (tileIndex != 0x407D) {
sub_08078B48();
gPlayerEntity.x.WORD = ent->x.WORD;
gPlayerEntity.y.HALF.HI = ent->y.HALF.HI + 4;
DeleteThisEntity();
}
}
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