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#include "global.h"
#include "audio.h"
#include "entity.h"
#include "save.h"
#include "script.h"
#include "functions.h"
extern void sub_08078850(Entity*, u32, u32, u8*);
extern u8 gUnk_08125010;
void Windcrest(Entity* this) {
if (this->action == 0) {
this->action++;
this->frameIndex = 0;
sub_0807DD64(this);
}
ExecuteScriptForEntity(this, NULL);
HandleEntity0x82Actions(this);
}
void sub_080A2124(Entity* this) {
sub_08078850(this, 1, 0xe, &gUnk_08125010);
}
void Windcrest_Unlock(Entity* this) {
SoundReq(SFX_SECRET);
gSave.windcrests = gSave.windcrests | 1 << (this->type2 + 0x18);
CreateFx(this, 0x46, 0);
}
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