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#include "common.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "item.h"
#include "message.h"
#include "object.h"
#include "player.h"
#include "save.h"
#include "sound.h"
static Entity* GiveItemWithCutscene(u32, u32, u32);
static void InitTileMessage(u32, u32);
Entity* CreateLinkAnimation(Entity*, u32, u32);
void SetPlayerItemGetState(Entity*, u32, u32);
void CreateItemEntity(u32 type, u32 type2, u32 delay) {
Entity* e = GiveItemWithCutscene(type, type2, delay);
if (e != NULL) {
e->parent = CreateLinkAnimation(e, e->type, 0);
}
}
void InitItemGetSequence(u32 type, u32 type2, u32 delay) {
Entity* e = GiveItemWithCutscene(type, type2, delay);
if (e != NULL) {
e->parent = &gPlayerEntity;
SetPlayerItemGetState(e, e->type, 0);
}
}
static Entity* GiveItemWithCutscene(u32 item, u32 type2, u32 delay) {
Entity* e;
if (item == ITEM_SHELLS && gSave.stats.hasAllFigurines) {
item = ITEM_RUPEE50;
type2 = 0;
}
e = CreateItemGetEntity();
if (e != NULL) {
e->type = item;
e->type2 = type2;
e->timer = delay;
e->id = LINK_HOLDING_ITEM;
e->kind = OBJECT;
AppendEntityToList(e, 6);
}
return e;
}
void ClearSmallChests(void) {
MemClear(gSmallChests, sizeof(gSmallChests));
}
void OpenSmallChest(u32 pos, u32 layer) {
TileEntity* t = gSmallChests;
u32 found = 0;
u32 i;
for (i = 0; i < 8; ++i, ++t) {
if (*(u16*)&t->tilePos == pos) {
found = 1;
break;
}
}
if ((layer >> 1) == ((u32)(t->_6 << 31) >> 31)) {
if (found) {
SetLocalFlag(t->localFlag);
CreateItemEntity(t->_2, t->_3, 0);
} else {
CreateItemEntity(ITEM_FAIRY, 0, 0);
}
sub_0807B7D8(0x74, pos, layer);
RequestPriorityDuration(NULL, 120);
SoundReq(SFX_CHEST_OPEN);
}
}
u32 sub_080A7CFC(u32 a1) {
u32 msg = TEXT_INDEX(TEXT_LOCATIONS, 0x0);
bool32 hint = FALSE;
TileEntity* t = GetCurrentRoomProperty(3);
if (t != 0) {
do {
if (t->tilePos == a1) {
switch (t->type) {
case SIGN:
hint = FALSE;
msg = *(u16*)&t->_6;
break;
case TILE_EZLO_HINT:
hint = TRUE;
msg = *(u16*)&t->_6;
break;
}
break;
}
t++;
} while (t->tilePos != 0);
}
InitTileMessage(msg, hint);
}
static void InitTileMessage(u32 msg, u32 hint) {
if (hint) {
CreateEzloHint(msg, 0);
} else {
// Read sign text
MessageFromTarget(msg);
}
}
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