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/**
* @file guruguruBarProjectile.c
* @ingroup Projectiles
*
* @brief Guruguru Bar Projectile
*/
#include "entity.h"
#include "physics.h"
void sub_080AABB0(Entity*);
void GuruguruBarProjectile(Entity* this) {
if (this->action == 0) {
this->action = 1;
InitializeAnimation(this, 0);
}
sub_080AABB0(this);
GetNextFrame(this);
}
void sub_080AABB0(Entity* this) {
u32 factor;
const s16* tmp;
Entity* parent;
parent = this->parent;
CopyPosition(parent, this);
tmp = &gSineTable[parent->animationState];
factor = this->timer << 8;
this->x.WORD += tmp[0] * factor;
this->y.WORD -= tmp[0x40] * factor;
}
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