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/**
* @file keatonDagger.c
* @ingroup Projectiles
*
* @brief Keaton Dagger Projectile
*/
#include "entity.h"
#include "player.h"
#include "physics.h"
extern void StealRupees(Entity*);
extern const Hitbox* const gUnk_08129998[];
void KeatonDagger(Entity* this) {
Entity* parent;
if (this->action == 0) {
this->action = 1;
}
parent = this->parent;
if (((parent == NULL) || (parent->health == 0)) || (parent->next == NULL)) {
if (((this->contactFlags & CONTACT_NOW) != 0) && (this->contactedEntity == &gPlayerEntity.base)) {
StealRupees(this);
}
DeleteEntity(this);
} else {
this->hitbox = (Hitbox*)gUnk_08129998[parent->animationState];
CopyPosition(parent, this);
if ((parent->iframes != 0) && (this->iframes == 0)) {
this->iframes = 0xff;
}
}
}
extern const Hitbox gUnk_081299A8;
extern const Hitbox gUnk_081299B0;
extern const Hitbox gUnk_081299B8;
extern const Hitbox gUnk_081299C0;
const Hitbox* const gUnk_08129998[] = {
&gUnk_081299A8,
&gUnk_081299B0,
&gUnk_081299B8,
&gUnk_081299C0,
};
const Hitbox gUnk_081299A8 = { 4, -16, { 0, 0, 0, 0 }, 2, 3 };
const Hitbox gUnk_081299B0 = { 9, -2, { 0, 0, 0, 0 }, 3, 2 };
const Hitbox gUnk_081299B8 = { -4, 1, { 0, 0, 0, 0 }, 2, 3 };
const Hitbox gUnk_081299C0 = { -9, -2, { 0, 0, 0, 0 }, 3, 3 };
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