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/**
* @file lakituCloudProjectile.c
* @ingroup Projectiles
*
* @brief Lakitu Cloud Projectile
*/
#include "enemy.h"
#include "sound.h"
#include "effects.h"
#include "projectile.h"
#include "entity.h"
#include "player.h"
#include "physics.h"
extern void SoundReqClipped(Entity*, u32);
extern void sub_08079D84(void);
extern void (*const LakituCloudProjectile_Functions[])(Entity*);
extern void (*const LakituCloudProjectile_Actions[])(Entity*);
extern void (*const LakituCloudProjectile_SubActions[])(Entity*);
void LakituCloudProjectile(Entity* this) {
if (this->parent->next == NULL) {
DeleteThisEntity();
}
LakituCloudProjectile_Functions[GetNextFunction(this)](this);
}
void LakituCloudProjectile_OnTick(Entity* this) {
LakituCloudProjectile_Actions[this->action](this);
}
void LakituCloudProjectile_OnCollision(Entity* this) {
}
void LakituCloudProjectile_OnGrabbed(Entity* this) {
if (!sub_0806F520(this)) {
CreateFx(this, FX_DEATH, 0);
DeleteThisEntity();
}
LakituCloudProjectile_SubActions[this->subAction](this);
}
void LakituCloudProjectile_SubAction0(Entity* this) {
this->subAction = 2;
}
void LakituCloudProjectile_SubAction1(Entity* this) {
}
void LakituCloudProjectile_SubAction2(Entity* this) {
if (sub_0806F3E4(this) != 0) {
if (this->hitType == 0xa6) {
ModHealth(-2);
SoundReqClipped(&gPlayerEntity.base, SFX_PLY_VO6);
sub_08079D84();
}
CreateFx(this, FX_DEATH, 0);
DeleteThisEntity();
}
}
void LakituCloudProjectile_Init(Entity* this) {
this->action = 1;
this->animationState = this->parent->animationState;
InitAnimationForceUpdate(this, this->animationState);
}
void LakituCloudProjectile_Action1(Entity* this) {
PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
this->z.HALF.HI = -2;
UpdateAnimationSingleFrame(this);
}
void (*const LakituCloudProjectile_Functions[])(Entity*) = {
LakituCloudProjectile_OnTick, LakituCloudProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
LakituCloudProjectile_OnGrabbed,
};
void (*const LakituCloudProjectile_Actions[])(Entity*) = {
LakituCloudProjectile_Init,
LakituCloudProjectile_Action1,
};
void (*const LakituCloudProjectile_SubActions[])(Entity*) = {
LakituCloudProjectile_SubAction0,
LakituCloudProjectile_SubAction1,
LakituCloudProjectile_SubAction2,
};
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