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/**
* @file lakituLightning.c
* @ingroup Projectiles
*
* @brief Lakitu Lightning Projectile
*/
#include "collision.h"
#include "enemy.h"
#include "entity.h"
#include "functions.h"
extern void (*const LakituLightning_Functions[])(Entity*);
extern void (*const LakituLightning_Actions[])(Entity*);
void LakituLightning_OnTick(Entity*);
void LakituLightning(Entity* this) {
LakituLightning_Functions[GetNextFunction(this)](this);
}
void LakituLightning_OnTick(Entity* this) {
LakituLightning_Actions[this->action](this);
}
void LakituLightning_OnCollision(Entity* this) {
if ((this->health == 0) || (this->contactFlags == CONTACT_TAKE_DAMAGE)) {
DeleteThisEntity();
}
LakituLightning_OnTick(this);
}
void LakituLightning_Init(Entity* this) {
this->action = 1;
this->timer = 180;
this->health = 1;
InitializeAnimation(this, 0);
}
void LakituLightning_Action1(Entity* this) {
GetNextFrame(this);
ProcessMovement3(this);
if ((this->collisions != COL_NONE) || (--this->timer == 0)) {
CreateFx(this, FX_BLUE_EFC, 0);
DeleteThisEntity();
}
if (IsProjectileOffScreen(this)) {
DeleteThisEntity();
}
}
void (*const LakituLightning_Functions[])(Entity*) = {
LakituLightning_OnTick, LakituLightning_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const LakituLightning_Actions[])(Entity*) = {
LakituLightning_Init,
LakituLightning_Action1,
};
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