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/**
* @file mazaalEnergyBeam.c
* @ingroup Projectiles
*
* @brief Mazaal Energy Beam Projectile
*/
#include "entity.h"
#include "physics.h"
#include "sound.h"
extern void (*const MazaalEnergyBeam_Actions[])(Entity*);
void MazaalEnergyBeam(Entity* this) {
MazaalEnergyBeam_Actions[this->action](this);
}
void MazaalEnergyBeam_Init(Entity* this) {
this->action = 1;
this->timer = 10;
this->z.HALF.HI -= 2;
this->y.HALF.HI += 2;
InitializeAnimation(this, 0);
SoundReq(SFX_149);
}
void MazaalEnergyBeam_Action1(Entity* this) {
const s16* tmp;
if (--this->timer == 0) {
this->action = 2;
COLLISION_OFF(this);
this->spritePriority.b0 = 7;
this->y.HALF.HI += 6;
InitializeAnimation(this, 1);
} else {
if (this->z.HALF.HI != 0) {
this->z.HALF.HI++;
}
tmp = &gSineTable[this->direction];
this->x.WORD += tmp[0] * this->speed;
this->y.WORD -= tmp[0x40] * this->speed;
GetNextFrame(this);
}
}
void MazaalEnergyBeam_Action2(Entity* this) {
GetNextFrame(this);
if ((this->frame & ANIM_DONE) != 0) {
DeleteEntity(this);
}
}
void (*const MazaalEnergyBeam_Actions[])(Entity*) = {
MazaalEnergyBeam_Init,
MazaalEnergyBeam_Action1,
MazaalEnergyBeam_Action2,
};
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