blob: ee472563c33d163c2d570be6873d1064181e74f7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/**
* @file torchTrapProjectile.c
* @ingroup Projectiles
*
* @brief Torch Trap Projectile
*/
#include "collision.h"
#include "enemy.h"
#include "projectile.h"
#include "physics.h"
extern void (*const TorchTrapProjectile_Functions[])(Entity*);
extern void (*const TorchTrapProjectile_Actions[])(Entity*);
void TorchTrapProjectile(Entity* this) {
TorchTrapProjectile_Functions[GetNextFunction(this)](this);
}
void TorchTrapProjectile_OnTick(Entity* this) {
TorchTrapProjectile_Actions[this->action](this);
}
void TorchTrapProjectile_OnCollision(Entity* this) {
DeleteThisEntity();
}
void TorchTrapProjectile_Init(Entity* this) {
this->action = 1;
this->timer = 30;
InitializeAnimation(this, 0);
}
void TorchTrapProjectile_Action1(Entity* this) {
GetNextFrame(this);
if (this->timer != 0) {
this->timer--;
} else {
if (ProcessMovement3(this) == 0) {
LinearMoveUpdate(this);
} else {
this->action = 2;
}
}
}
void TorchTrapProjectile_Action2(Entity* this) {
GetNextFrame(this);
ProcessMovement3(this);
if (this->collisions != COL_NONE) {
DeleteThisEntity();
}
if (IsProjectileOffScreen(this)) {
DeleteThisEntity();
}
}
void (*const TorchTrapProjectile_Functions[])(Entity*) = {
TorchTrapProjectile_OnTick, TorchTrapProjectile_OnCollision, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const TorchTrapProjectile_Actions[])(Entity*) = {
TorchTrapProjectile_Init,
TorchTrapProjectile_Action1,
TorchTrapProjectile_Action2,
};
|