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#include "global.h"
#include "functions.h"
#include "main.h"
#include "menu.h"
#include "screen.h"
#include "structures.h"
#include "textbox.h"
typedef struct {
u16 unk0;
u16 unk2;
u16 unk4;
} VStruct;
extern VStruct gInput;
extern u8 gBG3Buffer[];
extern void (*const gUnk_08109A30[])();
void HandleDebugTextScreen() {
gUnk_08109A30[gUnk_03001000.funcIndex]();
}
void sub_0805FA04(void) {
sub_0801DA90(1);
_DmaZero((void*)&gBG0Buffer, sizeof(BGBuffer));
_DmaZero((void*)&gBG3Buffer, 0x1000);
gScreen.lcd.displayControl = 0x940;
gScreen.bg.bg1Control = 0;
gScreen.bg.bg2Control = 0;
gScreen.affine.bg3xOffset = 0;
gScreen.affine.bg3yOffset = 0;
gScreen.affine.bg3Control = 0x1e0f;
gScreen.affine.unk4 = 1;
MessageInitialize();
_DmaZero((void*)&gUnk_02032EC0, sizeof(UI));
_DmaZero((void*)&gMenu, sizeof(Menu));
gMenu.unk16 = gUnk_02000000->gameLanguage;
sub_08053320();
sub_0801D79C(0, 0x1144);
gUnk_03001000.funcIndex = 1;
sub_080A3210();
sub_08050008();
}
void sub_0805FA98(void) {
int iVar1;
switch (gInput.unk2) {
case 0x40:
gMenu.focusCoords[1] -= 1;
break;
case 0x80:
gMenu.focusCoords[1] += 1;
break;
case 0x200:
gMenu.focusCoords[0] ^= 1;
if (gMenu.focusCoords[0] == 0) {
gScreen.bg.bg0Control = 0x1f0c;
gScreen.affine.bg3Control = 0x1e0f;
} else {
gScreen.bg.bg0Control = 0x1f0f;
gScreen.affine.bg3Control = 0x1e0c;
}
break;
case 0x100:
gUnk_02000000->gameLanguage = gMenu.unk16;
TextboxNoOverlapFollow(gMenu.unk14 * 0x100 + gMenu.unk15);
break;
case 0x2:
MessageInitialize();
break;
default:
switch (gInput.unk4) {
case 0x20:
iVar1 = -1;
break;
case 0x10:
iVar1 = 1;
break;
default:
iVar1 = 0;
break;
}
switch (gMenu.focusCoords[1]) {
case 0:
gMenu.unk14 = (gMenu.unk14 + iVar1 + 0x50) % 0x50;
break;
case 1:
gMenu.unk15 += iVar1;
break;
case 2:
gMenu.unk16 = (gMenu.unk16 + iVar1 + 7) % 7;
break;
}
}
gMenu.focusCoords[1] = (gMenu.focusCoords[1] + 3) % 3;
gScreen.affine.unk4 = 1;
}
void sub_0805FBC4() {
InitScreen(0);
}
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