1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
|
/**
* @file staffroll.c
* @ingroup Tasks
*
* @brief Staffroll task
*/
#include "common.h"
#include "fileselect.h"
#include "flags.h"
#include "game.h"
#include "main.h"
#include "menu.h"
#include "room.h"
#include "save.h"
#include "screen.h"
#include "subtask.h"
#include "sound.h"
#include "fade.h"
typedef struct {
/*0x00*/ Menu base;
s16 gfxEntry;
u16 bg2XOffset;
u16 unk_14;
u8 unk_16;
u8 unk_17;
u8 unk_18;
u8 font;
u8 bgmMusicStarted;
u8 unk_1b[0x14];
u8 unk_2f;
} StaffrollMenu;
#define gStaffrollMenu (*(StaffrollMenu*)&gMenu)
typedef struct {
/*0x0*/ u8 menuType;
/*0x1*/ u16 font;
/*0x3*/ u8 unk_3; // TODO padding?
/*0x4*/ u16 transitionTimer;
/*0x6*/ u16 gfxEntry;
/*0x8*/ u16 bg2XOffset;
/*0xa*/ u16 sm_unk_14;
} PACKED StaffrollEntry;
static_assert(sizeof(StaffrollEntry) == 0xc);
typedef struct {
u8 paletteGroup;
u8 gfxGroup;
} PACKED StaffrollGfxEntry;
const Font gUnk_08127280 = {
&gBG1Buffer[0x21], BG_TILE_ADDR(0x188), gTextGfxBuffer, 0, 61472, 240, 0, 0, 0, 0, 0, 5, 0, 1, 0
};
const Font gUnk_08127298 = {
&gBG1Buffer[0x30], BG_TILE_ADDR(0x188), gTextGfxBuffer, 0, 61472, 240, 0, 0, 0, 0, 0, 5, 0, 1, 0
};
const Font gUnk_081272B0 = {
&gBG1Buffer[0x8f], BG_TILE_ADDR(0x188), gTextGfxBuffer, 0, 61472, 240, 1, 0, 0, 0, 0, 5, 0, 1, 0
};
const Font gUnk_081272C8 = {
&gBG1Buffer[0x1cf], BG_TILE_ADDR(0x188), gTextGfxBuffer, 0, 61472, 240, 1, 0, 0, 0, 0, 5, 0, 1, 0
};
const Font* const gStaffrollFonts[] = {
&gUnk_08127280,
&gUnk_08127298,
&gUnk_081272B0,
&gUnk_081272C8,
};
// TODO figure out structure of gStaffrollMenu.base.field_0xc
extern StaffrollEntry gUnk_081272F0[];
extern StaffrollEntry gUnk_08127644[];
extern StaffrollEntry gUnk_08127998[];
extern const StaffrollGfxEntry gUnk_08127CEC[];
extern void (*const gUnk_08127D00[])(void);
extern void (*const gUnk_08127D10[])(void);
void sub_080A3954(void);
void StaffrollTask(void) {
gRoomTransition.frameCount++;
gUnk_08127D00[gMain.state]();
}
void StaffrollTask_State0(void) {
gSave.saw_staffroll = TRUE;
SetGlobalFlag(GAMECLEAR);
gMain.state = 1;
gStaffrollMenu.base.menuType = 0;
gStaffrollMenu.base.transitionTimer = 180;
gStaffrollMenu.unk_16 = 5;
gStaffrollMenu.unk_17 = 4;
gStaffrollMenu.bgmMusicStarted = 0;
if (gSaveHeader->language >= LANGUAGE_FR) { // European
gStaffrollMenu.base.field_0xc = (void*)gUnk_08127998;
} else {
if (gSaveHeader->language == LANGUAGE_EN) { // English
gStaffrollMenu.base.field_0xc = (void*)gUnk_08127644;
} else { // Japanese
gStaffrollMenu.base.field_0xc = (void*)gUnk_081272F0;
}
}
DispReset(0);
LoadPaletteGroup(0xb);
LoadPaletteGroup(0xc);
SetColor(0, 0);
gScreen.lcd.displayControl = 0x640;
gScreen.controls.layerFXControl = 0x2442;
gScreen.controls.alphaBlend = 0x1000;
gScreen.bg1.control = 0x1e4d;
gScreen.bg2.control = 0x1dc3;
InitSoundPlayingInfo();
ClearEventPriority();
SetFade(FADE_IN_OUT | FADE_INSTANT, 0x100);
}
void StaffrollTask_State1(void) {
gUnk_08127D10[gMenu.menuType]();
}
void StaffrollTask_State1MenuType0(void) {
if (--gMenu.transitionTimer == 0) {
sub_080A3954();
}
}
void StaffrollTask_State1MenuType1(void) {
if (gFadeControl.active == 0) {
const StaffrollGfxEntry* ptr = &gUnk_08127CEC[gStaffrollMenu.gfxEntry];
LoadPaletteGroup(ptr->paletteGroup);
LoadGfxGroup(ptr->gfxGroup);
MemClear(&gBG1Buffer, sizeof(gBG1Buffer));
gScreen.bg1.updated = 1;
gScreen.bg2.xOffset = gStaffrollMenu.bg2XOffset;
gScreen.controls.alphaBlend = 0x1000;
gStaffrollMenu.base.menuType = 0;
if (gStaffrollMenu.bgmMusicStarted == 0) {
gStaffrollMenu.bgmMusicStarted = 1;
SoundReq(BGM_CREDITS);
}
SetFade(FADE_INSTANT, 8);
}
}
void StaffrollTask_State1MenuType2(void) {
u8 tmp;
switch (gStaffrollMenu.base.overlayType) {
case 0:
MemClear(&gBG1Buffer, sizeof(gBG1Buffer));
ShowTextBox(gStaffrollMenu.gfxEntry, gStaffrollFonts[gStaffrollMenu.font]);
gScreen.bg1.updated = 1;
gStaffrollMenu.base.overlayType++;
gStaffrollMenu.unk_18 = 0;
break;
case 1:
if (gFadeControl.active != 0) {
return;
}
if ((gRoomTransition.frameCount & 1) != 0) {
return;
}
tmp = ++gStaffrollMenu.unk_18;
gScreen.controls.alphaBlend = (0x10 - tmp) * 0x100 | tmp;
if (gStaffrollMenu.unk_18 >= 0x10) {
gStaffrollMenu.base.overlayType++;
}
break;
case 2:
gStaffrollMenu.base.transitionTimer--;
if (gStaffrollMenu.base.transitionTimer == 0) {
gStaffrollMenu.base.overlayType++;
}
break;
case 3:
if ((gRoomTransition.frameCount & 1) != 0) {
return;
}
tmp = --gStaffrollMenu.unk_18;
gScreen.controls.alphaBlend = (0x10 - tmp) * 0x100 | tmp;
if (gStaffrollMenu.unk_18 == 0) {
gStaffrollMenu.base.overlayType++;
}
break;
default:
if (gFadeControl.active == 0) {
gFadeControl.mask = 0xffffffff;
sub_080A3954();
}
break;
}
}
void StaffrollTask_State1MenuType3(void) {
gMenu.transitionTimer--;
if (gMenu.transitionTimer == 0) {
sub_080A3954();
SetFade(FADE_IN_OUT | FADE_INSTANT, 8);
}
}
void StaffrollTask_State1MenuType4(void) {
gFadeControl.mask = 0xffff7fff;
SetFade(FADE_IN_OUT | FADE_INSTANT, 4);
SetFadeProgress(gMenu.transitionTimer);
sub_080A3954();
}
void StaffrollTask_State1MenuType5(void) {
SetFade(FADE_INSTANT, 4);
SetFadeProgress(gMenu.transitionTimer);
sub_080A3954();
}
void StaffrollTask_State1MenuType6(void) {
if (gFadeControl.active == 0) {
MemClear(&gBG1Buffer, sizeof(gBG1Buffer));
gScreen.bg1.updated = 1;
MemClear(&gBG2Buffer, sizeof(gBG2Buffer));
gScreen.bg2.updated = 1;
gScreen.controls.alphaBlend = 0x1000;
gMenu.menuType = 0;
SetFade(FADE_INSTANT, 8);
}
}
void StaffrollTask_State1MenuType7(void) {
if (gFadeControl.active == 0) {
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 8);
gMain.state = 2;
}
}
void sub_080A3954(void) {
u16* puVar1;
u16* puVar2;
u16* puVar3;
u8* pbVar4;
puVar1 = (u16*)(gStaffrollMenu.base.field_0xc + 6);
puVar2 = (u16*)(gStaffrollMenu.base.field_0xc + 8);
puVar3 = (u16*)(gStaffrollMenu.base.field_0xc + 10);
pbVar4 = gStaffrollMenu.base.field_0xc + 1;
gStaffrollMenu.base.menuType = *gStaffrollMenu.base.field_0xc;
gStaffrollMenu.base.overlayType = 0;
gStaffrollMenu.gfxEntry = *puVar1;
gStaffrollMenu.base.transitionTimer = *(u16*)(gStaffrollMenu.base.field_0xc + 4);
gStaffrollMenu.bg2XOffset = *puVar2;
gStaffrollMenu.unk_14 = *puVar3;
gStaffrollMenu.font = *pbVar4;
gStaffrollMenu.base.field_0xc += 0xc;
}
void StaffrollTask_State3(void) {
if (gFadeControl.active == 0) {
DoSoftReset();
}
}
void StaffrollTask_State2(void) {
SaveResult saveResult;
u32 choice;
u32 tmp;
switch (gStaffrollMenu.base.overlayType) {
case 0:
gStaffrollMenu.base.overlayType = 1;
gStaffrollMenu.base.transitionTimer = 30;
gStaffrollMenu.base.field_0x3 = 0;
DispReset(1);
InitSoundPlayingInfo();
sub_080A4D34();
LoadPaletteGroup(10);
SetColor(0, 0);
LoadGfxGroup(4);
MemClear((void*)VRAM, 0x20);
SetPopupState(0, 0);
gScreen.lcd.displayControl |= 0x600;
gScreen.bg1.control = 0x1c01;
gScreen.bg2.control = 0x1d05;
gScreen.bg2.updated = 1;
SetFade(FADE_INSTANT, 8);
break;
case 1:
if (gFadeControl.active == 0) {
if (gStaffrollMenu.base.transitionTimer != 0) {
gStaffrollMenu.base.transitionTimer--;
} else {
choice = gStaffrollMenu.base.field_0x3;
switch (gInput.newKeys) {
case DPAD_UP:
choice = 0;
break;
case DPAD_DOWN:
choice = 1;
break;
case A_BUTTON:
if (choice != 0) {
tmp = 4;
} else {
CreateDialogBox(8, 0);
tmp = 2;
}
gStaffrollMenu.base.overlayType = tmp;
gStaffrollMenu.base.transitionTimer = 60;
SoundReq(SFX_TEXTBOX_SELECT);
break;
}
if (gStaffrollMenu.base.field_0x3 != choice) {
gStaffrollMenu.base.field_0x3 = choice;
SetPopupState(0, choice);
SoundReq(SFX_TEXTBOX_CHOICE);
}
}
}
break;
case 2:
saveResult = HandleSave(0);
gStaffrollMenu.base.field_0x0 = saveResult;
switch (saveResult) {
case SAVE_OK:
gStaffrollMenu.base.overlayType = 4;
break;
case SAVE_ERROR:
gStaffrollMenu.base.transitionTimer = 60;
CreateDialogBox(9, 0);
gStaffrollMenu.base.overlayType = 3;
break;
}
break;
case 3:
if (gStaffrollMenu.base.transitionTimer != 0) {
gStaffrollMenu.base.transitionTimer--;
} else {
if ((gInput.newKeys & (A_BUTTON | B_BUTTON | START_BUTTON)) != 0) {
gStaffrollMenu.base.overlayType = 1;
}
}
break;
case 4:
default:
gScreen.lcd.displayControl &= 0xfdff;
sub_08050384();
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 8);
gMain.state = 3;
gStaffrollMenu.base.overlayType = 0;
break;
}
}
|