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/**
* @file worldEvent14.c
* @ingroup WorldEvents
*
* @brief World Event 14
*/
#include "fade.h"
#include "kinstone.h"
#include "menu.h"
#include "npc.h"
#include "object.h"
#include "room.h"
#include "script.h"
#include "subtask.h"
#include "save.h"
extern Script script_GhostBrotherKinstone;
const EntityData gUnk_080FF17C[] = {
{ NPC, 79, GHOST_BROTHERS, 1, 0, 0x388, 0x338, (u32)&script_GhostBrotherKinstone },
// TODO what are these kinds?
{ 0x10 + OBJECT, 15, HOUSE_DOOR_EXT, 0, 2, 0x348, 0x303, 0 },
{ 0x10 + OBJECT, 15, HOUSE_DOOR_EXT, 0, 2, 0x3b8, 0x363, 0 },
{ 0x10 + NPC, 15, NPC_UNK_4F, 0, 0, 0x2f8, 0x360, 0 },
{ 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 },
};
void WorldEvent_14_0(void);
void WorldEvent_14_1(void);
void (*const WorldEvent_14_Functions[])(void) = {
WorldEvent_14_0,
WorldEvent_14_1,
};
void WorldEvent_14(void) {
WorldEvent_14_Functions[gMenu.overlayType]();
}
void WorldEvent_14_0(void) {
LoadRoomEntityList(gUnk_080FF17C);
if (gSave.global_progress != 9) {
sub_08018C58(0xdb4);
}
sub_08055B70(gMenu.field_0x4, 0, 0, 0);
gMenu.overlayType++;
gUpdateVisibleTiles = 1;
SetFade(FADE_INSTANT, 0x10);
}
void WorldEvent_14_1(void) {
}
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