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/**
* @file worldEvent16.c
* @ingroup WorldEvents
*
* @brief World Event 16
*/
#include "fade.h"
#include "menu.h"
#include "npc.h"
#include "room.h"
#include "script.h"
#include "subtask.h"
extern Script script_GoronMerchantArriving;
const EntityData gUnk_080FF128[] = {
{ NPC, 79, GORON_MERCHANT, 0, 0, 0x410, 0xf8, (u32)&script_GoronMerchantArriving },
{ 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 },
};
void WorldEvent_16_0(void);
void WorldEvent_16_1(void);
void WorldEvent_16_2(void);
void (*const WorldEvent_16_Functions[])(void) = {
WorldEvent_16_0,
WorldEvent_16_1,
WorldEvent_16_2,
};
void WorldEvent_16(void) {
WorldEvent_16_Functions[gMenu.overlayType]();
}
void WorldEvent_16_0(void) {
LoadRoomEntityList(gUnk_080FF128);
sub_08055B70(gMenu.field_0x4, 2, 0, 0);
gMenu.overlayType++;
gUpdateVisibleTiles = 1;
SetFade(FADE_INSTANT, 0x10);
}
void WorldEvent_16_1(void) {
}
void WorldEvent_16_2(void) {
}
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