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/**
* @file worldEvent8.c
* @ingroup WorldEvents
*
* @brief World Event 8
*/
#include "fade.h"
#include "flags.h"
#include "menu.h"
#include "sound.h"
#include "subtask.h"
void WorldEvent_8_0(void);
void WorldEvent_8_1(void);
void WorldEvent_8_2(void);
void WorldEvent_8_3(void);
void (*const WorldEvent_8_Functions[])(void) = {
WorldEvent_8_0,
WorldEvent_8_1,
WorldEvent_8_2,
WorldEvent_8_3,
};
void WorldEvent_8(void) {
WorldEvent_8_Functions[gMenu.overlayType]();
}
void WorldEvent_8_0(void) {
sub_0804B0E8(gMenu.field_0xc[2], gMenu.field_0xc[3]);
sub_08055B70(gMenu.field_0x4, 0, 0, 0);
gMenu.overlayType++;
gUpdateVisibleTiles = 1;
SetFade(FADE_INSTANT, 0x10);
}
void WorldEvent_8_1(void) {
if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) {
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x10);
gMenu.overlayType++;
}
}
void WorldEvent_8_2(void) {
if (gFadeControl.active == 0) {
sub_0801876C(gMenu.field_0x4, 1);
sub_080553E0(gMenu.field_0x4);
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 0x10);
SoundReq(SFX_SECRET_BIG);
gMenu.overlayType++;
gMenu.transitionTimer = 120;
}
}
void WorldEvent_8_3(void) {
if ((gFadeControl.active == 0) && --gMenu.transitionTimer == 0) {
gMenu.menuType++;
}
}
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