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#include "palette.h"
#include "util.h"
std::filesystem::path PaletteAsset::generateAssetPath() {
std::filesystem::path asset_path = path;
return asset_path.replace_extension(".pal");
}
void PaletteAsset::convertToHumanReadable(const std::vector<char>& baserom) {
(void)baserom;
std::filesystem::path toolsPath = "tools";
std::vector<std::string> cmd;
cmd.push_back(toolsPath / "bin" / "gbagfx");
cmd.push_back(path);
cmd.push_back(assetPath);
check_call(cmd);
}
void PaletteAsset::buildToBinary() {
std::filesystem::path toolsPath = "tools";
std::vector<std::string> cmd;
cmd.push_back(toolsPath / "bin" / "gbagfx");
cmd.push_back(assetPath);
cmd.push_back(path);
check_call(cmd);
}
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