summaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorPheenoh <pheenoh@gmail.com>2022-10-15 15:32:34 -0600
committerPheenoh <pheenoh@gmail.com>2022-12-20 16:28:41 -0700
commit85ad8b190d7ad140f63d98d0ce83648a910b8ff0 (patch)
tree0ed9630f3a65c50e6d01b1ff60d47b01d72513df /README.md
parent84950e08b4a525a7d94c5726dbe6d53e6cb53cf1 (diff)
d_a_npc work
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c daBaseNpc_c::setBtpAnm daBaseNpc_c::attnSttsOn daBaseNpc_c::orderEvent daBaseNpc_c::setEnvTevColor daBaseNpc_c::setRoomNo daBaseNpc_c::checkEndAnm attempt CheckCreateHeap daNpcF_addIdx daNpcF_subIdx daNpcF_incIdx daNpcF_decIdx daNpcF_ActorMngr_c::initialize() daNpcF_ActorMngr_c::entry cleanup daNpcF_ActorMngr_c::entry daNpcF_ActorMngr_c::remove daNpcF_ActorMngr_c::getActorP daNpcF_MatAnm_c::calc attempt daNpcF_SPCurve_c::initialize minor fixes daNpcF_Path_c::initialize daNpcF_Path_c::setPathInfo daNpcF_Path_c::chkPassed daNpcF_Path_c::reverse daNpcF_Path_c::setNextIdx daNpcF_Path_c::getNextIdx daNpcF_Path_c::getBeforeIdx daNpcF_Path_c::getBeforePos daNpcF_Path_c::getNextPos daNpcT_MatAnm_c::initialize daNpcT_MatAnm_c::calc daNpcT_addIdx daNpcT_subIdx daNpcT_decIdx daNpcT_Path_c::hermite daNpcT_Path_c::initialize daNpcT_Path_c::setPathInfo attempt daNpcT_Path_c::setNextPathInfo daNpcT_Path_c::reverse daNpcT_Path_c::setNextIdx daNpcT_Path_c::getDstPos attempt daNpcT_DmgStagger_c::setParam Add FLOAT_LABEL where possible fopEn_enemy / fix e_wb move jasper's jsystem work over d_attention / d_demo / d_lib work remove asm clean up dolphin files / work on some rels (#212) * d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop * dolphin OS work / cleanup * dolphin GX work / cleanup * finish changing dolphin files to C * more files into C * match rest of MSL_C math functions * more dolphin files converted to C * remove asm * d_bg_w work * remove asm * d_a_alink work / kytag14 initial changes to d_a_e_yc checkpoint until virtual destructor issue is solved daNpcF_Lookat_c::adjustMoveDisAngle daBaseNpc_c::setMtx daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c() daNpcT_c::ctrlFaceMotion daNpcT_c::ctrlMsgAnm attempt daNpcT_c::initTalk daNpcF_clearMessageTmpBit daNpcF_getDistTableIdx daNpcF_offTmpBit daNpcF_onTmpBit daNpcF_chkTmpBit daNpcF_onEvtBit daNpcF_chkEvtBit daNpcF_c::getDistTableIdx daNpcF_chkPointInArea daNpcF_chkDoBtnEqSpeak daNpcF_getPlayerInfoFromPlayerList attempt daNpcF_pntVsLineSegmentLengthSquare2D daNpcF_c::chkPointInArea daNpcF_c::chkPointInArea daNpcF_c::getAttentionPos daNpcT_chkTmpBit daNpcT_offTmpBit daNpcT_onTmpBit daNpcT_chkEvtBit daNpcT_offEvtBit daNpcT_onEvtBit daNpcT_chkDoBtnIsSpeak daNpcT_getDistTableIdx daBaseNpc_acMngr_c::entry daNpcF_c::initTalk undo override
Diffstat (limited to 'README.md')
-rw-r--r--README.md26
1 files changed, 13 insertions, 13 deletions
diff --git a/README.md b/README.md
index 96dfa63e6c..6d753df2cd 100644
--- a/README.md
+++ b/README.md
@@ -19,13 +19,13 @@ Project Setup
1. Clone down project
```bash
-$ git clone https://github.com/zeldaret/tp
+git clone https://github.com/zeldaret/tp
```
2. Setup compiler directory
```bash
-$ mkdir -p tools/mwcc_compiler/
+mkdir -p tools/mwcc_compiler/
```
3. Download `GC_COMPILERS.zip` from the [Discord](https://discord.gg/Nshw5pHS4h) server. See the pins in the `#tp-decomp` channel under the Twilight Princess group.
@@ -33,7 +33,7 @@ $ mkdir -p tools/mwcc_compiler/
4. Extract `GC_COMPILERS.zip` into the previously created `mwcc_compiler` directory
```bash
-$ unzip GC_COMPILERS.zip -d tools/mwcc_compiler/
+unzip GC_COMPILERS.zip -d tools/mwcc_compiler/
```
5. Place a copy of NTSC-U GCN Twilight Princess in the root directory and call it `gz2e01.iso` (find this on your own)
@@ -41,7 +41,7 @@ $ unzip GC_COMPILERS.zip -d tools/mwcc_compiler/
6. Setup the project
```bash
-$ ./tp setup
+./tp setup
```
Building The Game
@@ -50,7 +50,7 @@ Building The Game
1. To build a playable game, complete the [Project Setup](#project-setup) steps, then run
```bash
-$ make game
+make game
```
The completed build is under `build/dolzel2/game/sys/main.dol`
@@ -58,7 +58,7 @@ The completed build is under `build/dolzel2/game/sys/main.dol`
Build DOL
```bash
-$ make
+make
```
(Note that any time you run make you can add the -j# argument where # is the amount of threads your system has in order to greatly speed up build times)
@@ -66,7 +66,7 @@ $ make
Build RELs
```bash
-$ make rels
+make rels
```
The completed RELs will be under `build/dolzel2/rel`
@@ -74,7 +74,7 @@ The completed RELs will be under `build/dolzel2/rel`
Extract Game Assets
```bash
-$ make assets
+make assets
```
Create Expected Directory
@@ -83,7 +83,7 @@ Create Expected Directory
2. Run:
```bash
-$ ./tp expected
+./tp expected
```
@@ -93,25 +93,25 @@ Clean Directories
Clean RELs
```bash
-$ make clean_rels
+make clean_rels
```
Clean Game Directory
```bash
-$ make clean_game
+make clean_game
```
Clean Build Directory
```bash
-$ make clean_all
+make clean_all
```
Clean Dol
```bash
-$ make clean
+make clean
```