diff options
| author | Pheenoh <pheenoh@gmail.com> | 2022-10-15 15:32:34 -0600 |
|---|---|---|
| committer | Pheenoh <pheenoh@gmail.com> | 2022-12-20 16:28:41 -0700 |
| commit | 85ad8b190d7ad140f63d98d0ce83648a910b8ff0 (patch) | |
| tree | 0ed9630f3a65c50e6d01b1ff60d47b01d72513df /README.md | |
| parent | 84950e08b4a525a7d94c5726dbe6d53e6cb53cf1 (diff) | |
d_a_npc work
daBaseNpc_c::setBckAnm and J3DAnmTransform* daBaseNpc_c
daBaseNpc_c::setBtpAnm
daBaseNpc_c::attnSttsOn
daBaseNpc_c::orderEvent
daBaseNpc_c::setEnvTevColor
daBaseNpc_c::setRoomNo
daBaseNpc_c::checkEndAnm attempt
CheckCreateHeap
daNpcF_addIdx
daNpcF_subIdx
daNpcF_incIdx
daNpcF_decIdx
daNpcF_ActorMngr_c::initialize()
daNpcF_ActorMngr_c::entry
cleanup daNpcF_ActorMngr_c::entry
daNpcF_ActorMngr_c::remove
daNpcF_ActorMngr_c::getActorP
daNpcF_MatAnm_c::calc attempt
daNpcF_SPCurve_c::initialize
minor fixes
daNpcF_Path_c::initialize
daNpcF_Path_c::setPathInfo
daNpcF_Path_c::chkPassed
daNpcF_Path_c::reverse
daNpcF_Path_c::setNextIdx
daNpcF_Path_c::getNextIdx
daNpcF_Path_c::getBeforeIdx
daNpcF_Path_c::getBeforePos
daNpcF_Path_c::getNextPos
daNpcT_MatAnm_c::initialize
daNpcT_MatAnm_c::calc
daNpcT_addIdx
daNpcT_subIdx
daNpcT_decIdx
daNpcT_Path_c::hermite
daNpcT_Path_c::initialize
daNpcT_Path_c::setPathInfo attempt
daNpcT_Path_c::setNextPathInfo
daNpcT_Path_c::reverse
daNpcT_Path_c::setNextIdx
daNpcT_Path_c::getDstPos attempt
daNpcT_DmgStagger_c::setParam
Add FLOAT_LABEL where possible
fopEn_enemy / fix e_wb
move jasper's jsystem work over
d_attention / d_demo / d_lib work
remove asm
clean up dolphin files / work on some rels (#212)
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop
* dolphin OS work / cleanup
* dolphin GX work / cleanup
* finish changing dolphin files to C
* more files into C
* match rest of MSL_C math functions
* more dolphin files converted to C
* remove asm
* d_bg_w work
* remove asm
* d_a_alink work / kytag14
initial changes to d_a_e_yc
checkpoint until virtual destructor issue is solved
daNpcF_Lookat_c::adjustMoveDisAngle
daBaseNpc_c::setMtx
daBaseNpc_moveBgActor_c::daBaseNpc_moveBgActor_c()
daNpcT_c::ctrlFaceMotion
daNpcT_c::ctrlMsgAnm attempt
daNpcT_c::initTalk
daNpcF_clearMessageTmpBit
daNpcF_getDistTableIdx
daNpcF_offTmpBit
daNpcF_onTmpBit
daNpcF_chkTmpBit
daNpcF_onEvtBit
daNpcF_chkEvtBit
daNpcF_c::getDistTableIdx
daNpcF_chkPointInArea
daNpcF_chkDoBtnEqSpeak
daNpcF_getPlayerInfoFromPlayerList attempt
daNpcF_pntVsLineSegmentLengthSquare2D
daNpcF_c::chkPointInArea
daNpcF_c::chkPointInArea
daNpcF_c::getAttentionPos
daNpcT_chkTmpBit
daNpcT_offTmpBit
daNpcT_onTmpBit
daNpcT_chkEvtBit
daNpcT_offEvtBit
daNpcT_onEvtBit
daNpcT_chkDoBtnIsSpeak
daNpcT_getDistTableIdx
daBaseNpc_acMngr_c::entry
daNpcF_c::initTalk
undo override
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 26 |
1 files changed, 13 insertions, 13 deletions
@@ -19,13 +19,13 @@ Project Setup 1. Clone down project ```bash -$ git clone https://github.com/zeldaret/tp +git clone https://github.com/zeldaret/tp ``` 2. Setup compiler directory ```bash -$ mkdir -p tools/mwcc_compiler/ +mkdir -p tools/mwcc_compiler/ ``` 3. Download `GC_COMPILERS.zip` from the [Discord](https://discord.gg/Nshw5pHS4h) server. See the pins in the `#tp-decomp` channel under the Twilight Princess group. @@ -33,7 +33,7 @@ $ mkdir -p tools/mwcc_compiler/ 4. Extract `GC_COMPILERS.zip` into the previously created `mwcc_compiler` directory ```bash -$ unzip GC_COMPILERS.zip -d tools/mwcc_compiler/ +unzip GC_COMPILERS.zip -d tools/mwcc_compiler/ ``` 5. Place a copy of NTSC-U GCN Twilight Princess in the root directory and call it `gz2e01.iso` (find this on your own) @@ -41,7 +41,7 @@ $ unzip GC_COMPILERS.zip -d tools/mwcc_compiler/ 6. Setup the project ```bash -$ ./tp setup +./tp setup ``` Building The Game @@ -50,7 +50,7 @@ Building The Game 1. To build a playable game, complete the [Project Setup](#project-setup) steps, then run ```bash -$ make game +make game ``` The completed build is under `build/dolzel2/game/sys/main.dol` @@ -58,7 +58,7 @@ The completed build is under `build/dolzel2/game/sys/main.dol` Build DOL ```bash -$ make +make ``` (Note that any time you run make you can add the -j# argument where # is the amount of threads your system has in order to greatly speed up build times) @@ -66,7 +66,7 @@ $ make Build RELs ```bash -$ make rels +make rels ``` The completed RELs will be under `build/dolzel2/rel` @@ -74,7 +74,7 @@ The completed RELs will be under `build/dolzel2/rel` Extract Game Assets ```bash -$ make assets +make assets ``` Create Expected Directory @@ -83,7 +83,7 @@ Create Expected Directory 2. Run: ```bash -$ ./tp expected +./tp expected ``` @@ -93,25 +93,25 @@ Clean Directories Clean RELs ```bash -$ make clean_rels +make clean_rels ``` Clean Game Directory ```bash -$ make clean_game +make clean_game ``` Clean Build Directory ```bash -$ make clean_all +make clean_all ``` Clean Dol ```bash -$ make clean +make clean ``` |
