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authorErin Moon <erin@hecke.rs>2020-12-29 19:22:18 -0600
committerGitHub <noreply@github.com>2020-12-29 20:22:18 -0500
commit992cf48c7f5ae78b498197af8795ed9159e37f8b (patch)
tree410c06402ae18f235577339aa2b74a2ec4913b30 /include/JSystem/J2DGraph/J2DTextBox
parent2dddd746a6d03a27fb05295520390c8e4bff51d3 (diff)
Split and decompile parts of JUTGamePad (#33)
* JUTGamePad.o: elaborate classes, split * JUTGamePad::CButton: decompile functions: - clear() - clear(JUTGamePad*) - setRepeat() * elaborate PAD* types in new header * decompile getNumBit() * elaborate JUTGamePad fields * move retyped externs from variables.h to JUTGamePad.h * elaborate JUTGamePadLongPress * JUTGamePad: decompile functions - initList() - init() - clear() - assign() - checkResetCallback() - checkResetSwitch() - clearForReset() - recalibrate() JUTGamePad: decompile * JUTGamePad::CStick::clear(): decompile * JUTGamePad::CRumble: decompile functions - startMotor() - stopMotor() - triggerPatternedRumble() - startPatternedRumble() - stopPatternedRumbleAtThePeriod() - setEnabled() * JUTGamePadLongPress::checkCallback(): decompile * nonmatching: JUTGamePad::CRumble::update() and JUTGamePad::getGamePad * JSUList<T>: allow access to JSUPtrList functions * functions.h: clear out some func decls that are no longer used * add notes in JUTGamePad.cpp * clang-format + add back extern funcs * fix some more extern labels Co-authored-by: Pheenoh <pheenoh@gmail.com>
Diffstat (limited to 'include/JSystem/J2DGraph/J2DTextBox')
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